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An Improved Friction Model for Cloth Simulation
(The Eurographics Association, 2013)
Friction is a complex phenomenon that resists tangential motion between two contacting objects. In computer graphics, existing cloth simulation methods have typically used a Coulomb model for friction, both static and ...
Backwards Memory Allocation and Improved OIT
(The Eurographics Association, 2013)
Order independent transparency (OIT) is a graphics technique which sorts surfaces per-pixel for correct alpha blending. The sorting stage requires relatively large amounts of temporary memory in shaders that is usually ...