Browsing PG2013short by Subject "I.3.7 [Computer Graphics]"
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Fast Random Sampling of Triangular Meshes
(The Eurographics Association, 2013)We present a simple and fast algorithm for generating randomly distributed points on a triangle mesh with probability density specified by a two-dimensional texture. Efficiency is achieved by resampling the density texture ... -
Video-Realistic Inner Mouth Reanimation
(The Eurographics Association, 2013)We propose a novel post-effect method that can make an existing speech animation video-realistic by generating an inner mouth appearance that is tailored to the speaker. The automatic generation of photorealistic inner ...