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    • Fast Random Sampling of Triangular Meshes 

      Sik, Martin; Krivanek, Jaroslav (The Eurographics Association, 2013)
      We present a simple and fast algorithm for generating randomly distributed points on a triangle mesh with probability density specified by a two-dimensional texture. Efficiency is achieved by resampling the density texture ...
    • Video-Realistic Inner Mouth Reanimation 

      Kawai, Masahide; Iwao, Tomoyori; Maejima, Akinobu; Morishima, Shigeo (The Eurographics Association, 2013)
      We propose a novel post-effect method that can make an existing speech animation video-realistic by generating an inner mouth appearance that is tailored to the speaker. The automatic generation of photorealistic inner ...