PG: Pacific Graphics Short Papers: Recent submissions
Now showing items 201-208 of 208
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Feature Adaptive Surfel Set Simplification
(The Eurographics Association, 2011)In this paper we propose a novel scheme for simplifying a surfel set with the resultant surfels computed and distributed in an effort to preserve prominent geometric and textural features with a reduced number of primitives. ... -
Virtual City Map Generation using Area Subdivision
(The Eurographics Association, 2011)In this paper we present a new approach to build typical street networks for urban and rural areas automatically. Most street networks have a characteristic appearance which is a mixture between a kind of a regular spreading ... -
An Effective and Efficient Contour-based Corner Detector using Simple Triangular Theory
(The Eurographics Association, 2011)Corner detection is an important operation in many computer vision applications. Among the contour-based corner detectors in the literature, the Chord-to-Point Distance Accumulation (CPDA) detector is reported to have one ... -
Fast Computing Adaptively Sampled Distance Field on GPU
(The Eurographics Association, 2011)In this paper we present an efficient method to compute the signed distance field for a large triangle mesh, which can run interactively with GPU accelerated. Restricted by absence of flexible pointer addressing on GPU, ... -
Perceptually-based Stroke Pattern Synthesis
(The Eurographics Association, 2011)We present a novel method to synthesize stroke patterns from a user-specified vector reference pattern. The main idea is inspired by research in visual perception. We first extract the features which have an important ... -
Fast Level Set Image Segmentation Using New Evolution Indicator Operators
(The Eurographics Association, 2011)We propose an effective level set evolution method for robust object segmentation in real images. We construct an effective region indicator and a multiscale edge indicator to adaptively guide the evolution of the level ... -
An Image-based Hair Styling System Using Layered Texture Pieces
(The Eurographics Association, 2011)We present an interactive system that allows the user to finely edit a hairstyle image so that the image can be naturally synthesized onto a given facial image. In our system, a hairstyle is composed by stacking texture ... -
Real-time Realistic Voxel-based Rendering
(The Eurographics Association, 2011)With the advance of graphics hardware, setting 3D texture as render target is newly available to allow voxelization algorithms to record the existence, color and normal information in a voxel directly without specific ...