Now showing items 21-40 of 208

    • DASKEL: An Interactive Choreographical System with Labanotation-Skeleton Translation 

      Luo, Siyuan; Yu, Borou; Wang, Zeyu (The Eurographics Association, 2023)
      We propose DASKEL, a real-time interactive choreography system with bidirectional human skeleton-Labanotation conversion. DASKEL fuses dance notation (DA) with human skeleton data (SKEL). Our approach connects dance data ...
    • Feature-Sized Sampling for Vector Line Art 

      Ohrhallinger, Stefan; Parakkat, Amal Dev; Memari, Pooran (The Eurographics Association, 2023)
      By introducing a first-of-its-kind quantifiable sampling algorithm based on feature size, we present a fresh perspective on the practical aspects of planar curve sampling. Following the footsteps of e-sampling, which was ...
    • WaveNet: Wave-Aware Image Enhancement 

      Dang, Jiachen; Li, Zehao; Zhong, Yong; Wang, Lishun (The Eurographics Association, 2023)
      As a low-level vision task, image enhancement is widely used in various computer vision applications. Recently, multiple methods combined with CNNs, MLP, Transformer, and the Fourier transform have achieved promising results ...
    • SketchBodyNet: A Sketch-Driven Multi-faceted Decoder Network for 3D Human Reconstruction 

      Wang, Fei; Tang, Kongzhang; Wu, Hefeng; Zhao, Baoquan; Cai, Hao; Zhou, Teng (The Eurographics Association, 2023)
      Reconstructing 3D human shapes from 2D images has received increasing attention recently due to its fundamental support for many high-level 3D applications. Compared with natural images, freehand sketches are much more ...
    • SS-SfP: Neural Inverse Rendering for Self Supervised Shape from (Mixed) Polarization 

      Tiwari, Ashish; Raman, Shanmuganathan (The Eurographics Association, 2023)
      We present a novel inverse rendering-based framework to estimate the 3D shape (per-pixel surface normals and depth) of objects and scenes from single-view polarization images, the problem popularly known as Shape from ...
    • Pacific Graphics 2023 - Short Papers and Posters: Frontmatter 

      Chaine, Raphaëlle; Deng, Zhigang; Kim, Min H. (The Eurographics Association, 2023)
    • DFGA: Digital Human Faces Generation and Animation from the RGB Video using Modern Deep Learning Technology 

      Jiang, Diqiong; You, Lihua; Chang, Jian; Tong, Ruofeng (The Eurographics Association, 2022)
      High-quality and personalized digital human faces have been widely used in media and entertainment, from film and game production to virtual reality. However, the existing technology of generating digital faces requires ...
    • DARC: A Visual Analytics System for Multivariate Applicant Data Aggregation, Reasoning and Comparison 

      Hou, Yihan; Liu, Yu; Wang, He; Zhang, Zhichao; Li, Yue; Liang, Hai-Ning; Yu, Lingyun (The Eurographics Association, 2022)
      People often make decisions based on their comprehensive understanding of various materials, judgement of reasons, and comparison among choices. For instance, when hiring committees review multivariate applicant data, they ...
    • Adaptive and Dynamic Regularization for Rolling Guidance Image Filtering 

      Fukatsu, Miku; Yoshizawa, Shin; Takemura, Hiroshi; Yokota, Hideo (The Eurographics Association, 2022)
      Separating shapes and textures of digital images at different scales is useful in computer graphics. The Rolling Guidance (RG) filter, which removes structures smaller than a specified scale while preserving salient edges, ...
    • Aesthetic Enhancement via Color Area and Location Awareness 

      Yang, Bailin; Wang, Qingxu; Li, Frederick W. B.; Liang, Xiaohui; Wei, Tianxiang; Zhu, Changrui (The Eurographics Association, 2022)
      Choosing a suitable color palette can typically improve image aesthetic, where a naive way is choosing harmonious colors from some pre-defined color combinations in color wheels. However, color palettes only consider the ...
    • Shadow Removal via Cascade Large Mask Inpainting 

      Kim, Juwan; Kim, Seung-Heon; Jang, Insung (The Eurographics Association, 2022)
      We present a novel shadow removal framework based on the image inpainting approach. The proposed method consists of two cascade Large-Mask inpainting(LaMa) networks for shadow inpainting and edge inpainting. Experiments ...
    • Improving View Independent Rendering for Multiview Effects 

      Gavane, Ajinkya; Watson, Benjamin (The Eurographics Association, 2022)
      This paper describes improvements to view independent rendering (VIR) that make it much more useful for multiview effects. Improved VIR's (iVIR's) soft shadows are nearly identical in quality to VIR's and produced with ...
    • Reconstructing Bounding Volume Hierarchies from Memory Traces of Ray Tracers 

      Buelow, Max von; Stensbeck, Tobias; Knauthe, Volker; Guthe, Stefan; Fellner, Dieter W. (The Eurographics Association, 2022)
      The ongoing race to improve computer graphics leads to more complex GPU hardware and ray tracing techniques whose internal functionality is sometimes hidden to the user. Bounding volume hierarchies and their construction ...
    • Intersection Distance Field Collision for GPU 

      Krayer, Bastian; Görge, Rebekka; Müller, Stefan (The Eurographics Association, 2022)
      We present a framework for finding collision points between objects represented by signed distance fields. Particles are used to sample the region where intersections can occur. The distance field representation is used ...
    • Interactive Deformable Image Registration with Dual Cursor 

      Igarashi, Takeo; Koike, Tsukasa; Kin, Taichi (The Eurographics Association, 2022)
      Deformable image registration is the process of deforming a target image to match corresponding features of a reference image. Fully automatic registration remains difficult; thus, manual registration is dominant in practice. ...
    • An Interactive Modeling System of Japanese Castles with Decorative Objects 

      Umeyama, Shogo; Dobashi, Yoshinori (The Eurographics Association, 2022)
      We present an interactive modeling system for Japanese castles. We develop an user interface that can generate the fundamental structure of the castle tower consisting of stone walls, turrets, and roofs. By clicking on the ...
    • Human Face Modeling based on Deep Learning through Line-drawing 

      Kawanaka, Yuta; Sato, Syuhei; Sakurai, Kaisei; Gao, Shangce; Tang, Zheng (The Eurographics Association, 2022)
      This paper presents a deep learning-based method for creating 3D human face models. In recent years, several sketch-based shape modeling methods have been proposed. These methods allow the user to easily model various ...
    • Multi-instance Referring Image Segmentation of Scene Sketches based on Global Reference Mechanism 

      Ling, Peng; Mo, Haoran; Gao, Chengying (The Eurographics Association, 2022)
      Scene sketch segmentation based on referring expression plays an important role in sketch editing of anime industry. While most existing referring image segmentation approaches are designed for the standard task of generating ...
    • Pacific Graphics 2022 - Short Papers, Posters, and Work-in-Progress Papers: Frontmatter 

      Yang, Yin; Parakkat, Amal D.; Deng, Bailin; Noh, Seung-Tak (The Eurographics Association, 2022)
    • Learning a Style Space for Interactive Line Drawing Synthesis from Animated 3D Models 

      Wang, Zeyu; Wang, Tuanfeng Y.; Dorsey, Julie (The Eurographics Association, 2022)
      Most non-photorealistic rendering (NPR) methods for line drawing synthesis operate on a static shape. They are not tailored to process animated 3D models due to extensive per-frame parameter tuning needed to achieve the ...