PG: Pacific Graphics Short Papers: Recent submissions
Now showing items 161-180 of 208
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Finding Feature Similarities Between Geometric Trees
(The Eurographics Association, 2014)Geometric trees are graphs with no cycles in which the nodes have spatial co-ordinates and the edges are geometric curves. Many physical systems can be represented effectively using geometric trees, e.g. river beds, animal ... -
Album Quickview in Comic-like Layout via Quartet Analysis
(The Eurographics Association, 2014)For clear summary and efficient search of images for album, which carries a story of life record, we propose a new approach for quickview of album in comic-like layout via quartet analysis. How to organize the images in ... -
Automatic Garment Modeling From Front And Back Images
(The Eurographics Association, 2014)We present a system which can automatically generate a realistic garment model from two images of an existing garment. Without the requirement of tailoring expertise and tedious operation, our method takes the front and ... -
Real-time Collision Detection with Two-level Spatial Hashing on GPU
(The Eurographics Association, 2014)In this paper, a two-level parallel spatial hashing method is presented for real-time collision detection of deformable objects based on modern GPU architecture. The second-level of spatial hashing is used to improve the ... -
Image Palette: Brushstroke Synthesis-based Style Transfer
(The Eurographics Association, 2014)Painting style transfer is one kind technology where given the sample images with some specific art style, we can render the target images in the same style as the samples after some computation. In this paper we present ... -
Random Sparse Coded Aperture for Lensless Imaging
(The Eurographics Association, 2014)This paper develops a computational lensless imaging system based on a random sparse coded aperture. The camera consists of a thin mask with a coded pattern and a standard sensor array. The proposed coded aperture contains ... -
Projecting Points onto Planar Parametric Curves by Local Biarc Approximation
(The Eurographics Association, 2014)This paper proposes a geometric iteration algorithm for computing point projection and inversion on surfaces based on local biarc approximation. The iteration begins with initial estimation of the projection of the prescribed ... -
Surface Mesh Segmentation and Reconstruction with Smooth Boundary Curves
(The Eurographics Association, 2014)In mesh segmentation for industrial design objects, each segment defined by a region with closed boundary should correspond to its underlying surface constructed according to the designer's intention. In order to generate ... -
Integrating Occlusion Culling into LOD on GPU
(The Eurographics Association, 2014)Real-time rendering of complex 3D models is still a very challenging task. Recently, GPU-based level-of-detail (LOD) approaches have been proposed to fast decrease the complexity of a 3D model, but applying only LOD ... -
Visibility Filtering for Producing Indirect Illumination
(The Eurographics Association, 2014)Indirect illumination is one of the most visually significant effects for a synthesized image. In order to render such effects at interactive rates, it is important to resolve the visibility between surfaces efficiently. ... -
Scene Segmentation and Understanding for Context-Free Point Clouds
(The Eurographics Association, 2014)The continuous development of new commodity hardware intended to capture the surface structure of objects is quickly making point cloud data ubiquitous. Scene understanding methods address the problem of determining the ... -
Incorporating Fiber Controls into FEM Model for Transversely Isotropic Materials
(The Eurographics Association, 2014)Physically plausible deformable models based on continuum mechanics have been a hot topic in computer graphics for decades, and many models have been proposed to improve performance speed and stability. However, most of ... -
Component-aware Semantic Modeling of Architectures from a Single Image
(The Eurographics Association, 2013)This paper advocates a new component-aware framework to reconstruct 3D architecture from a single image. Different from existing work, our motivation is to obtain a complete set of semantically-correct 3D architectural ... -
Backwards Memory Allocation and Improved OIT
(The Eurographics Association, 2013)Order independent transparency (OIT) is a graphics technique which sorts surfaces per-pixel for correct alpha blending. The sorting stage requires relatively large amounts of temporary memory in shaders that is usually ... -
Modeling Large Scale Clouds from Satellite Images
(The Eurographics Association, 2013)Visualization of satellite cloud images plays an important role in atmosphere analysis and weather prediction. However, reconstruction of meaningful 3D clouds is a challenging problem due to the 2D nature of the input data. ... -
An Improved Friction Model for Cloth Simulation
(The Eurographics Association, 2013)Friction is a complex phenomenon that resists tangential motion between two contacting objects. In computer graphics, existing cloth simulation methods have typically used a Coulomb model for friction, both static and ... -
Video-Realistic Inner Mouth Reanimation
(The Eurographics Association, 2013)We propose a novel post-effect method that can make an existing speech animation video-realistic by generating an inner mouth appearance that is tailored to the speaker. The automatic generation of photorealistic inner ... -
Bezier Crust on Quad Subdivision Surface
(The Eurographics Association, 2013)Subdivision surfaces have been widely used in computer graphics and can be classified into two categories, approximating and interpolatory. Representative approximating schemes are Catmull-Clark (quad) and Loop (triangular). ... -
Intelligent Interactive Volume Classification
(The Eurographics Association, 2013)This paper defines an intelligent and interactive framework to classify multiple regions of interest from the original data on demand, without requiring any preprocessing or previous segmentation. The proposed intelligent ... -
Fast Random Sampling of Triangular Meshes
(The Eurographics Association, 2013)We present a simple and fast algorithm for generating randomly distributed points on a triangle mesh with probability density specified by a two-dimensional texture. Efficiency is achieved by resampling the density texture ...