Now showing items 521-540 of 2371

    • Using Landmarks for Near-Optimal Pathfinding on the CPU and GPU 

      Reischl, Maximilian; Knauer, Christian; Guthe, Michael (The Eurographics Association, 2020)
      We present a new approach for path finding in weighted graphs using pre-computed minimal distance fields. By selecting the most promising minimal distance field at any given node and switching between them, our algorithm ...
    • Interactive Video Completion with SiamMask 

      Tsubota, Satsuki; Okabe, Makoto (The Eurographics Association, 2020)
      In this project, we are developing a method to quickly and easily perform video completion. Under the proposed method, the user specifies a target object by drawing a bounding box around it in the first frame of the video; ...
    • Simple Simulation of Curved Folds Based on Ruling-aware Triangulation 

      Sasaki, Kosuke; Mitani, Jun (The Eurographics Association, 2020)
      Folding a thin sheet material such as paper along curves creates a developable surface composed of ruled surface patches. When using such surfaces in design, designers often repeat a process of folding along curves drawn ...
    • Monocular 3D Fluid Volume Reconstruction Based on a Multilayer External Force Guiding Model 

      Su, Zhiyuan; Nie, Xiaoying; Shen, Xukun; Hu, Yong (The Eurographics Association, 2020)
      In this paper, we present a monocular 3D fluid volume reconstruction technique that can alleviate challenging parameter tuning while vividly reproducing the inflow and outflow of the video scene. To reconstruct the geometric ...
    • A Robust Feature-aware Sparse Mesh Representation 

      Fuentes Perez, Lizeth Joseline; Romero Calla, Luciano Arnaldo; Montenegro, Anselmo Antunes; Mura, Claudio; Pajarola, Renato (The Eurographics Association, 2020)
      The sparse representation of signals defined on Euclidean domains has been successfully applied in signal processing. Bringing the power of sparse representations to non-regular domains is still a challenge, but promising ...
    • A Deep Learning Based Interactive Sketching System for Fashion Images Design 

      Li, Yao; Yu, Xiang Gang; Han, Xiao Guang; Jiang, Nian Juan; Jia, Kui; Lu, Jiang Bo (The Eurographics Association, 2020)
      In this work, we propose an interactive system to design diverse high-quality garment images from fashion sketches and the texture information. The major challenge behind this system is to generate high-quality and detailed ...
    • Pacific Graphics 2020 - Short Papers, Posters, and Work-in-Progress Papers: Frontmatter 

      Lee, Sung-hee; Zollmann, Stefanie; Okabe, Makoto; Wuensche, Burkhard (The Eurographics Association, 2020)
    • An Energy-Conserving Hair Shading Model Based on Neural Style Transfer 

      Qiao, Zhi; Kanai, Takashi (The Eurographics Association, 2020)
      We present a novel approach for shading photorealistic hair animation, which is the essential visual element for depicting realistic hairs of virtual characters. Our model is able to shade high-quality hairs quickly by ...
    • Illumination Space: A Feature Space for Radiance Maps 

      Chalmers, Andrew; Zickler, Todd; Rhee, Taehyun (The Eurographics Association, 2020)
      Radiance maps (RM) are used for capturing the lighting properties of real-world environments. Databases of RMs are useful for various rendering applications such as Look Development, live action composition, mixed reality, ...
    • Fast Eulerian Fluid Simulation In Games Using Poisson Filters 

      Rabbani, Amir H.; Khiat, Soufiane (The Eurographics Association, 2020)
      We present separable Poisson filters to accelerate the projection step in Eulerian fluid simulation. These filters are analytically computed offline and are easy to integrate into any fluid algorithm with a Poisson pressure ...
    • Negative Jacobian Free Simulations Using Principal Stretches 

      Francu, Mihail (The Eurographics Association, 2020)
      Finite element (FE) simulations are prone to encountering negative Jacobians during the solving process. If nothing is done, the simulation can be brought to a halt, result in inverted elements or have undetermined behavior. ...
    • WeightShift: Accelerating Animation at Framestore with Physics 

      Chapman, Danny; Daoust, Tim; Ormos, Andras; Lewis, Joseph (The Eurographics Association, 2020)
      Framestore and WeightShift created a full-body physics simulation to deliver art-directed shots in highly dynamic scenarios in several days instead of several weeks. Our technique combines ragdoll simulation and keyframe ...
    • Contact and Human Dynamics from Monocular Video 

      Rempe, Davis; Guibas, Leonidas J.; Hertzmann, Aaron; Russell, Bryan; Villegas, Ruben; Yang, Jimei (The Eurographics Association, 2020)
      Existing methods for human motion from video predict 2D and 3D poses that are approximately accurate, but contain visible errors that violate physical constraints, such as feet penetrating the ground and bodies leaning at ...
    • ZooBuilder: 2D and 3D Pose Estimation for Quadrupeds Using Synthetic Data 

      Fangbemi, Abassin Sourou; Lu, Yi Fei; Xu, Maoyuan; Luo, Xiaowu; Rolland, Alexis; Raissi, Chedy (The Eurographics Association, 2020)
      This work introduces a novel strategy for generating synthetic training data for 2D and 3D pose estimation of animals using keyframe animations. With the objective to automate the process of creating animations for wildlife, ...
    • Efficient Unified Stokes using a Polynomial Reduced Fluid Model 

      Panuelos, Jonathan; Goldade, Ryan; Batty, Christopher (The Eurographics Association, 2020)
      Unsteady Stokes solvers, coupling stress and pressure forces, are a key component of accurate free surface simulators for highly viscous fluids. Because of the simultaneous application of stress and pressure terms, this ...
    • Interactive Wood Fracture 

      Hädrich, Torsten; Scheffczyk, Jan; Palubicki, Wojciech; Pirk, Sören; Michels, Dominik L. (The Eurographics Association, 2020)
      Abstract We propose a new approach for the simulation of wood as anisotropic material that takes its inherent fiber structure into account. Our approach is based on the Position-based Dynamics framework. We use the Shape ...
    • Wind Erosion: Shape Modifications by Interactive Particle-based Erosion and Deposition 

      Krs, Vojtech; Hädrich, Torsten; Michels, Dominik L.; Deussen, Oliver; Pirk, Sören; Benes, Bedrich (The Eurographics Association, 2020)
      We present a novel user-assisted method for physics-inspired modeling of geomorphological features on polygonal meshes using material erosion and deposition as the driving mechanisms. Polygonal meshes defining an input ...
    • VMV 2020: Frontmatter 

      Krüger, Jens; Niessner, Matthias; Stückler, Jörg (The Eurographics Association, 2020)
    • Visual Exploration of Cultural Heritage Collections with Linked Spatiotemporal, Shape and Metadata Views 

      Lengauer, Stefan; Komar, Alexander; Karl, Stephan; Trinkl, Elisabeth; Preiner, Reinhold; Schreck, Tobias (The Eurographics Association, 2020)
      The analysis of Cultural Heritage (CH) artefacts is an important task in the Digital Humanities. Increasingly, rich CH artefact data comprising metadata of different modalities becomes available in digital libraries and ...
    • Real-time High-resolution Visualisation 

      Frieß, Florian; Müller, Christoph; Ertl, Thomas (The Eurographics Association, 2020)
      While visualisation often strives for abstraction, the interactive exploration of large scientific data sets like densely sampled 3D fields or massive particle data sets still benefits from rendering their graphical ...