Eurographics Partner Events: Recent submissions
Now showing items 221-240 of 2371
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Effect of Spatial and Temporal Dilation of a Brand Logo Printed on a VR Shopping Bag
(The Eurographics Association, 2022)Interaction opportunities in virtual environments (VE), such as stores and events using virtual reality (VR), are increasing, and advertisements for brand recognition may be introduced to VE in the future. The objective ... -
HumanCopter: Wearable Drone System for Remote Multi-Directional Teleoperation
(The Eurographics Association, 2022)Research on providing teleoperation to remote users for learning, training, or even as an assistive function has been well explored. Yet, most approaches are unable to provide full directional cues to the user. This includes ... -
asmVR: Light Triggers in Virtual Reality to Induce ASMR
(The Eurographics Association, 2022)Autonomous sensory meridian response (ASMR) is a tingling sensation that can be aroused by visual, sound, touch and emotional triggers, and can produce feelings of relaxation and euphoria. Light trigger is a new kind of ... -
AR FPS Game using Static and Dynamic Physical Obstacles
(The Eurographics Association, 2022)In this paper, we propose an AR FPS game that allows a player to use physical obstacles for avoiding enemy attacks and defeating enemies. The use of physical obstacles is intended to make the game more fun and immersive. ... -
3D-Aware Image Relighting with Object Removal from Single Image
(The Eurographics Association, 2022)We propose a method to relight scenes in a single image while removing unwanted objects by the combination of 3D-aware inpainting and relighting for a new functionality in image editing. First, the proposed method estimates ... -
The Sense of Agency, Sense of Body Ownership with a Semi-autonomous Telexistence Robot under Shared / Unshared Intention Conditions
(The Eurographics Association, 2022)With the increasing popularity of robots such as teleoperated semi-autonomous robots, sense of agency (SoA) and sense of body ownership (SoBO) with semi-autonomous robots is becoming increasingly important. This study ... -
Identifying Language-induced Mental Load from Eye Behaviors in Virtual Reality
(The Eurographics Association, 2022)We compared content-independent eye tracking metrics under different levels of language-induced mental load in virtual reality (VR). We designed a virtual environment to balance consistent recording of eye data with user ... -
Towards the Gamification of VR Authoring Environments
(The Eurographics Association, 2022)The creation of content for educational Virtual Reality (VR) environments is still challenging - particularly for non-experts in the field of VR, resulting in a lack of motivation. Gamification is a tool that has shown ... -
Evaluation of Trajectory Presentation of Conducting Motions Using Tactile Sensation for the Visually Impaired
(The Eurographics Association, 2022)Visually impaired people may have difficulty participating in orchestral or other performance activities because they cannot see the beat represented by the conductor's hand movements. Therefore, we proposed a method of ... -
Lyrics onto Cityscape: A Mixed Reality System for Appreciating Lyrics Projected onto a Cityscape While Walking
(The Eurographics Association, 2022)High-performance mobile devices have made it easy to listen to the music anytime, anywhere that matches listener's mood or to listen to the specific song at the specific place. We propose a new experience that allows people ... -
Proposal for 3-Arm Motor Skill Training Considering Spatial Awareness and Cooperative Action Involving 3rd Hand
(The Eurographics Association, 2022)The term Jizaika can be defined as the ability to work with high efficiency involving wearable robots such as 3rd Hand. However, research has shown that a conflict might arise when a person attempts to use both their natural ... -
ICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
(The Eurographics Association, 2022) -
DFGA: Digital Human Faces Generation and Animation from the RGB Video using Modern Deep Learning Technology
(The Eurographics Association, 2022)High-quality and personalized digital human faces have been widely used in media and entertainment, from film and game production to virtual reality. However, the existing technology of generating digital faces requires ... -
DARC: A Visual Analytics System for Multivariate Applicant Data Aggregation, Reasoning and Comparison
(The Eurographics Association, 2022)People often make decisions based on their comprehensive understanding of various materials, judgement of reasons, and comparison among choices. For instance, when hiring committees review multivariate applicant data, they ... -
Adaptive and Dynamic Regularization for Rolling Guidance Image Filtering
(The Eurographics Association, 2022)Separating shapes and textures of digital images at different scales is useful in computer graphics. The Rolling Guidance (RG) filter, which removes structures smaller than a specified scale while preserving salient edges, ... -
Aesthetic Enhancement via Color Area and Location Awareness
(The Eurographics Association, 2022)Choosing a suitable color palette can typically improve image aesthetic, where a naive way is choosing harmonious colors from some pre-defined color combinations in color wheels. However, color palettes only consider the ... -
Shadow Removal via Cascade Large Mask Inpainting
(The Eurographics Association, 2022)We present a novel shadow removal framework based on the image inpainting approach. The proposed method consists of two cascade Large-Mask inpainting(LaMa) networks for shadow inpainting and edge inpainting. Experiments ... -
Improving View Independent Rendering for Multiview Effects
(The Eurographics Association, 2022)This paper describes improvements to view independent rendering (VIR) that make it much more useful for multiview effects. Improved VIR's (iVIR's) soft shadows are nearly identical in quality to VIR's and produced with ... -
Reconstructing Bounding Volume Hierarchies from Memory Traces of Ray Tracers
(The Eurographics Association, 2022)The ongoing race to improve computer graphics leads to more complex GPU hardware and ray tracing techniques whose internal functionality is sometimes hidden to the user. Bounding volume hierarchies and their construction ... -
Intersection Distance Field Collision for GPU
(The Eurographics Association, 2022)We present a framework for finding collision points between objects represented by signed distance fields. Particles are used to sample the region where intersections can occur. The distance field representation is used ...