Now showing items 21-40 of 85

    • Reshaping the Coliseum in Rome: An Integrated Data Capture and Modeling Method at Heritage Sites 

      Gaiani, Marco; Balzani, Marcello; Uccelli, Federico (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      The paper describes the process of building Internet-transmittable, 3-D digital virtual models of ancient heritage monuments from on-site data, focusing especially on 3-D dimensional data acquisition techniques and color ...
    • Collaborative Virtual Simulation Environment for Radiotherapy Treatment Planning 

      Cai, Wenli; Walter, Stefan; Karangelis, Grigorios; Sakas, Georgios (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      The simulation of Radiotherapy Treatment Planning (RTP) is a normal procedure in oncology clinics carried out on a Simulator machine. The Virtual Simulation of RTP replaces the real Simulator machine with a virtual one by ...
    • Gradient Estimation in Volume Data using 4D Linear Regression 

      Neumann, Laszlo; Csebfalvi, Balazs; Konig, Andreas; Groller, Eduard (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      In this paper a new gradient estimation method is presented which is based on linear regression. Previous contextual shading techniques try to fit an approximate function to a set of surface points in the neighborhood of ...
    • Fast Volume Rendering and Data Classification Using Multiresolution in Min-Max Octrees 

      Dong, Feng; Krokos, Meleagros; Clapworthy, Gordon (Blackwell Publishers Ltd and the Eurographics Association, 2000)
    • Virtual Dunhuang Mural Restoration System in Collaborative Network Environment 

      Li, Xiangyang; Lu, Dongming; Pan, Yunhe (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      This paper introduces a virtual Dunhuang mural restoration system in collaborative network environment. It describes the style of Dunhuang mural, analyzes the reasons of mural spoilage, and presents the necessity to develop ...
    • Interactive High-Quality Maximum Intensity Projection 

      Mroz, Lukas; Hauser, Helwig; Groller, Eduard (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      Maximum Intensity Projection (MIP) is a volume rendering technique which is used to visualize high-intensity structures within volumetric data. At each pixel the highest data value, which is encountered along a corresponding ...
    • Tone Reproduction for Interactive Walkthroughs 

      Scheel, A.; Stamminger, M.; Seidel, H.-P. (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      When a rendering algorithm has created a pixel array of radiance values the task of producing an image is not yet completed. In fact, to visualize the result the radiance values still have to be mapped to luminances, which ...
    • Web-Based Remote Renderingwith IBRAC (Image-Based Rendering Acceleration and Compression) 

      Yoon, I.; Neumann, U. (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      Recent advances in Internet and computer graphics stimulate intensive use and development of 3D graphics on the World Wide Web. To increase efficiency of systems using 3D graphics on the web, the presented method utilizes ...
    • Integration of Multidimensional Interaction Devices in Real-Time Computer Graphics Applications 

      Frohlich, Torsten; Roth, Marcus (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      Modern CAD/CAM and Virtual Reality applications cannot be imagined without the new class of interaction devices allowing the user direct interaction with computer generated scenes. Integrating such devices into existing ...
    • Modeling the Motion of Dense Smoke in the Wind Field 

      Rudolf, Marcin J.; Raczkowski, Jacek (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      This paper presents a volumetric animation technique for modeling the turbulent motion of very dense and turbulent smoke such as one coming from a steam engine. A new method of the wind field generation is proposed. Gas ...
    • An Adaptive Spectral Rendering with a Perceptual Control 

      Claude Iehl, Jean; Peroche, Bernard (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      In this paper, we present a spectral rendering method based on a ray tracing algorithm and guided by a perceptual control of the error made. An adaptive representation of spectral data for light sources and materials is ...
    • A Multiresolution Model for Soft Objects Supporting Interactive Cuts and Lacerations 

      Ganovelli, Fabio; Cignoni, Paolo; Montani, Claudio; Scopigno, Roberto (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      Performing a really interactive and physically-based simulation of complex soft objects is still an open problem in computer animation/simulation. Given the application domain of virtual surgery training, a complete model ...
    • Color Distribution - A New Approach to Texture Compression 

      Ivanov, Denis V.; Kuzmin, Yevgeniy P. (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      Texture compression is recently one of the most important topics of 3D scene rendering techniques, because it allows rendering more complicated high-resolution scenes. However, because of some special requirements for these ...
    • Direct Manipulation and Interactive Sculpting of PDE Surfaces 

      Du, Haixia; Qin, Hong (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      This paper presents an integrated approach and a unified algorithm that combine the benefits of PDE surfaces and powerful physics-based modeling techniques within one single modeling framework, in order to realize the full ...
    • Multiresolution Shape Deformations for Meshes with Dynamic Vertex Connectivity 

      Kobbelt, Leif P.; Bareuther, Thilo; Seidel, Hans-Peter (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      Multiresolution shape representation is a very effective way to decompose surface geometry into several levels of detail. Geometric modeling with such representations enables flexible modifications of the global shape while ...
    • Graceful Degradation of Collision Handling in Physically Based Animation 

      Dingliana, John; O'Sullivan, Carol (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      Interactive simulation is made possible in many applications by simplifying or culling the finer details that would make real-time performance impossible. This paper examines detail simplification in the specific problem ...
    • Towards Blind Detection of Robust Watermarks in Polygonal Models 

      Benedens, Oliver; Busch, Christoph (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      We describe a Digital Watermarking system dedicated for embedding watermarks into 3D polygonal models. The system consists of three watermarking algorithms, one named Vertex Flood Algorithm (VFA) suitable for embedding ...
    • Realistic Collision Avoidance of Upper Limbs Based on Neuroscience Models 

      Nebel, Jean-Christophe (Blackwell Publishers Ltd and the Eurographics Association, 2000)
    • Context-based Space Filling Curves 

      Dafner, Revital; Cohen-Or, Daniel; Matias, Yossi (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      A context-based scanning technique for images is presented. An image is scanned along a context-based space filling curve that is computed so as to exploit inherent coherence in the image. The resulting one-dimensional ...
    • The Impulse Graph: A New Dynamic Structure For Global Collisions 

      Baciu, George; Keung Wong, Sai (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      In interactive virtual environments and dynamic simulations, collisions between complex objects and articulated bodies may occur simultaneously at multiple points or regions of interference. Many solutions to the collision ...