Italian Chapter Conference 2007: Recent submissions
Now showing items 21-37 of 37
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Human Robot Interaction in Virtual Reality
(The Eurographics Association, 2007)In this paper, we describe a framework which helps designers visualize and verify the results of robotic work cell simulation in a Virtual Environment (VE). The system aims at significantly reducing production costs and ... -
Flexible Multimodal Architecture for CAD Application
(The Eurographics Association, 2007)Multimodal interfaces are proved to increase the input\output bandwidth for a more efficient interaction in 3D activities. This work presents a novel framework designed to simplify the configuration procedures and to provide ... -
VR Studio: Solid Modelling in a Virtual Reality Environment
(The Eurographics Association, 2007)Today one of the most important industrial needs is to improve the design process, making it faster and more robust; of course such a requirement can be obtained by using virtual reality. In the field of mechanical design, ... -
Preserving Information from Real Objects to Digital Shapes
(The Eurographics Association, 2007)Nowadays, the success of the scientific enterprise largely depends on the ability of sharing resources among the scientific community. This problem is particularly relevant in the field of Computer Graphics and Vision. ... -
3D Scene Comparison using Topological Graphs
(The Eurographics Association, 2007)New technologies for shape acquisition and rendering of digital shapes have simplified the process of creating virtual scenes; nonetheless, shape annotation, recognition and manipulation of both the complete virtual scenes ... -
Form Features in Non-manifold Shapes: A First Classification and Analysis
(The Eurographics Association, 2007)During the industrial design process, a product model undergoes several analyses. One of the most common ones is the finite element analysis. This kind of analysis needs a simplified model, which can include idealised ... -
Bringing the Semantics into Digital Shapes: the AIM@SHAPE Approach
(The Eurographics Association, 2007)This presentation describes the main objectives and achievements of the European Network of Excellence AIM@SHAPE. This NoE is aimed to advance research in the direction of semantic-based shape representations and tools ... -
Challenges for modern Scene-Graph Systems
(The Eurographics Association, 2007)Current scenegraph systems, especially systems used to build general purpose virtual reality systems, are trailing game engines and similar specialized systems in terms of the adaption of new renderingmethods like the ... -
Marker-less Real-time Camera Registration for Mixed Reality
(The Eurographics Association, 2007)A real-time and robust algorithm for 3D camera registration in a Mixed Reality (MR) environment is described in this paper. The most used technique for camera pose (position and orientation with respect to a fixed or moving ... -
Ramses: a Visual Steganographic System
(The Eurographics Association, 2007)Steganography is the art of "secret communication". Its goal is to transmit a message (information) hidden inside another visible message. The typical visible message used in many steganographic systems is a digital image ... -
Rendering Order Optimization for SVGStat Improvement
(The Eurographics Association, 2007)Vector representation of digital images offers a number of advantages over the more common raster representation, such as scalability and resolution independence. Many efforts have been made to deploy scalable raster ... -
Realtime Wavelet Video Encoding with Generic Graphics Processing Unit
(The Eurographics Association, 2007)Wavelet video encoding with multi-resolution analysis is the base for a layered coding scheme. From one video source streams of different resolutions can be generated in one coding process. To reduce computing time the ... -
Rewriting Rules for the Dual Graph of a Stripified CLOD Mesh
(The Eurographics Association, 2007)A triangular mesh is the piecewise linear approximation of a sampled or analytical surface, when each patch is a triangle. The connectivity of the mesh can be easily represented using its dual graph. Each node of such a ... -
Explicit Adaptive Tessellation based on re-parametrization on Graphics Hardware
(The Eurographics Association, 2007)We propose to use an explicit function for adaptive tessellation of parametric curves and surfaces. This function behaves as a new parametrization from the surface domain (or curve domain) to the domain itself; it is build ... -
3D Objects Face Clustering using Unsupervised Mean Shift
(The Eurographics Association, 2007)In this paper, a novel approach to face clustering is proposed. The aim is the completely unsupervised extraction of planes in a polygonal a mesh, obtained from a 3D reconstruction process. In this context, 3D coordinates ... -
Spline-based Shape Modeling by 3D Sketching
(The Eurographics Association, 2007)The increasing domination of spline-based graphic objects in CAD/CAS has driven a great attention to methods focusing on natural and intelligent free-form shape manipulation. We present a novel sketch-based system for the ... -
An Efficient Algorithm for Adaptive Segmentation and Tessellation with Pixel Precision
(The Eurographics Association, 2007)We propose a new algorithm to get a representation of a curved surface with the precision of the image pixel. This technique uses some results from Scan-line algorithms, but it considers also the new functionalities from ...