Now showing items 1-5 of 5

    • CageLab: an Interactive Tool for Cage-Based Deformations 

      Casti, S.; Corda, F.; Livesu, M.; Scateni, R. (The Eurographics Association, 2018)
      Posing a digital character by acting on the vertices of a coarse control cage is, after skeleton-based, probably the most widely used technique for digital animation. While skeleton-based techniques have been deeply ...
    • Interactive Animation of Single-layer Cumulus Clouds Using Cloud Map 

      Goswami, Prashant (The Eurographics Association, 2019)
      In this paper, we present a physics-driven procedural method for the interactive animation of realistic, single-layered cumulus clouds for the landscape-scale size. Our method employs the coarse units called parcels for ...
    • An Optimized Marker Layout for 3D Facial Motion Capture 

      Will, A. D.; Martino, J. M. De; Bezerra, J. (The Eurographics Association, 2018)
      Facial motion capture (Facial Mocap) has gained increasing attention from researchers and professionals from different areas of interest, including entertainment, face-to-face communication, and training. Facial Mocap ...
    • Reposing and Retargeting Unrigged Characters with Intrinsic-extrinsic Transfer 

      Musoni, Pietro; Marin, Riccardo; Melzi, Simone; Castellani, Umberto (The Eurographics Association, 2021)
      In the 3D digital world, deformations and animations of shapes are fundamental topics for several applications. The entertainment industry, virtual and augmented reality, human-robot interactions are just some examples ...
    • A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality 

      Cannavò, A.; Lamberti, F. (The Eurographics Association, 2018)
      Computer animation and, particularly, virtual character animation, are very time consuming and skill-intensive tasks, which require animators to work with sophisticated user interfaces. Tangible user interfaces (TUIs) ...