Browsing Italian Chapter Conference by Subject "Animation"
Now showing items 1-5 of 5
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CageLab: an Interactive Tool for Cage-Based Deformations
(The Eurographics Association, 2018)Posing a digital character by acting on the vertices of a coarse control cage is, after skeleton-based, probably the most widely used technique for digital animation. While skeleton-based techniques have been deeply ... -
Interactive Animation of Single-layer Cumulus Clouds Using Cloud Map
(The Eurographics Association, 2019)In this paper, we present a physics-driven procedural method for the interactive animation of realistic, single-layered cumulus clouds for the landscape-scale size. Our method employs the coarse units called parcels for ... -
An Optimized Marker Layout for 3D Facial Motion Capture
(The Eurographics Association, 2018)Facial motion capture (Facial Mocap) has gained increasing attention from researchers and professionals from different areas of interest, including entertainment, face-to-face communication, and training. Facial Mocap ... -
Reposing and Retargeting Unrigged Characters with Intrinsic-extrinsic Transfer
(The Eurographics Association, 2021)In the 3D digital world, deformations and animations of shapes are fundamental topics for several applications. The entertainment industry, virtual and augmented reality, human-robot interactions are just some examples ... -
A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality
(The Eurographics Association, 2018)Computer animation and, particularly, virtual character animation, are very time consuming and skill-intensive tasks, which require animators to work with sophisticated user interfaces. Tangible user interfaces (TUIs) ...