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Real-Time Traffic Simulation Using Cellular Automata
(The Eurographics Association, 2010)
In this paper, we present a method to simulate large-scale traffic networks, at real-time frame-rates. Our novel contributions include a method to automatically generate a road graph from real-life data, and our extension ...
Using the Discrete Fourier Transform for Character Motion Blending and Manipulation - a Streamlined Approach
(The Eurographics Association, 2010)
Motion capture data allows natural-looking motion to be bestowed upon simulated characters. Research has sought ways of extending the range of motions it can reproduce. One such method involves blending between captured ...