EG UK Theory and Practice of Computer Graphics: Recent submissions
Now showing items 301-320 of 388
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Real-time Fluid Simulation Coupled with Cloth
(The Eurographics Association, 2007)This paper presents a real-time simulation method for coupling of cloth and fluids computed by using Smoothed Particle Hydrodynamics (SPH). To compute interaction between cloth consisting of several polygons and fluid ... -
Expressive and Dynamic Deformation of Animated Computer-Generated Characters
(The Eurographics Association, 2006)3D computer animated characters often lack the communicative power and the expressiveness of traditional animation, especially when used in non-photorealistic graphical representations. Inspired by a talk by Pixar Animation ... -
Flexible Interaction with Large Point-Based Datasets
(The Eurographics Association, 2006)We present an application for interacting with large, point-based datasets built with commodity off-the-shelf hardware. Our system works on ordinary workstations with mouse and keyboard interaction as well as on immersive ... -
Visual Analysis of Packing Process for 3D Container
(The Eurographics Association, 2006)The cutting and packing problem has been encountered in many industrial sectors, and become a research focus in operations research. Because of its nature, it is a commendable goal to visualise the process of cutting and ... -
Evolving Body Kinematics for Virtual Characters
(The Eurographics Association, 2006)Physically-based character animation systems often require complex knowledge of the underlying equations of motion. Hence, producing physically-realistic animations can be time consuming with these systems. In this paper, ... -
Visualisation of DNA - Does the Soul Have a Picture?
(The Eurographics Association, 2006)Although there has been a great deal of research on DNA, DNA visualisation has been long overlooked. This paper studies current techniques for 2-dimensional and 3-dimensional DNA visualisation and other relevant areas such ... -
An Interactive Multiscale Framework for Enhancement and Visualization of 2D and 3D Image Data
(The Eurographics Association, 2006)We present an interactive, multiscale framework for enhancement and de-noising of images and volumes for the purposes of medical image visualization. Among the visualization issues addressed are noise suppression and ... -
A Mixed Reality Anatomy Teaching Tool
(The Eurographics Association, 2006)In this paper we present an inexpensive Mixed Reality software tool for training medical students in anatomy. The software integrates the ARToolkit and Visualization Toolkit (VTK) to create a novel interactive environment ... -
Out of core Polyhedral Union and its Application to Interactive Shadow Rendering
(The Eurographics Association, 2006)Four methods for storing a set of points using a computer are currently known: Boundary representations, Constructive Solid Geometry, Binary Space Partitioning trees, and Nef polyhedra. We describe a time and spaceefficient ... -
Perceived Rendering Thresholds for High-Fidelity Graphics on Small Screen Devices
(The Eurographics Association, 2006)Small screen devices, also known as small-form-factor (SFF) devices including mobile phones and ultra mobile PCs are increasingly ubiquitous. Their uses includes gaming, navigation and interactive visualisation. SFF devices ... -
Structured Image Techniques for Efficient High-Fidelity Graphics
(The Eurographics Association, 2006)Global illumination rendering in real-time for high-fidelity graphics remains one of the biggest challenges for computer graphics in the foreseeable future. Recent work has shown that significant amounts of time can be ... -
Curvature-Based Segmentation for Sketch Understanding
(The Eurographics Association, 2006)Segmentation is known as an important and fundamental task in sketch understanding, by which free hand drawing is processed into primitive geometric units such as line segments, arcs, etc. Usually, two types of information ... -
Collision Detection for Deformable Objects using Octrees
(The Eurographics Association, 2006)We present an algorithm for collision detection between multiple deformable objects translating in a large environment. We use Spatial Partitioning to subdivide the scene and a Bounding Volume Hierarchy to decompose the ... -
Real-Time Modelling of the Action of Wind on Liquid Surfaces
(The Eurographics Association, 2006)This work in progress aims to model the appearance of the surface of various liquids, when force from a virtual wind is applied. The physical effects caused by a wind force include waves and spray. The appearance of these ... -
Automatic Stroke Extraction and Stroke Ordering Based on TrueType Font
(The Eurographics Association, 2006)In this paper, we suggest a method that extracts strokes of Chinese characters and orders them automatically based on glyph data from TrueType Font. TrueType Font contains glyph of characters whose format is a series of ... -
State of the Art Non-Photorealistic Rendering (NPR) Techniques
(The Eurographics Association, 2006)The emergence of non-photorealistic rendering (NPR) over the greater part of a decade has created an intriguing new field espousing expression, abstraction and stylisation in preference to the traditional computer graphics ... -
Augmented Reality with Multilayer Occlusion
(The Eurographics Association, 2006)An algorithm for realizing multilayer occlusion in augmented reality (AR) is presented in this paper. We have designed a special scene graph tree comprised of some special nodes, namely EMO nodes. According to the location ... -
ATIP: A Tool for 3D Navigation inside a Single Image with Automatic Camera Calibration
(The Eurographics Association, 2006)Automatic Tour Into the Picture (ATIP) is an extension of the Tour Into the Picture method [HAA97] that allows an approximative but visually convincing 3D walk-through inside a single image by rendering a box textured using ... -
Fast Rendering of Complex Dynamic Scenes
(The Eurographics Association, 2006)We present a novel algorithm capable of rendering complex dynamic scenes at high frame rates. The key part of the algorithm is occlusion culling which is performed by an optimized usage of the hardware occlusion queries. ... -
Hand Motion Capture and Tracking in 3D Animation
(The Eurographics Association, 2006)This extended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable gesture capture with interpretation ...