EG UK Theory and Practice of Computer Graphics: Recent submissions
Now showing items 201-220 of 388
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Using Processing to Develop iCove: a Tool for Interactive Coastal Oceanographic Visualization
(The Eurographics Association, 2010)We have been developing iCove: the interactive coastal oceanographic visualization environment. The challenge for the ocean scientists is that their models are complex and the datasets that are generated are huge. Furthermore, ... -
Multiresolution Modeling Using Fractal Image Compression Techniques
(The Eurographics Association, 2010)This work presents a new approach to the multiresolution modeling of polygonal meshes. This approach is based on the theoretically well-established fractal image compression techniques. A polygonal mesh is represented as ... -
Computer Modelling of Theatrical Sets
(The Eurographics Association, 2010)Here we discuss the design and implementation of a modelling tool specifically targeted for use by designers of theatrical sets. By applying domain specific knowledge and contraints to the design of the software, we ... -
Agent-based Large Scale Simulation of Pedestrians With Adaptive Realistic Navigation Vector Fields
(The Eurographics Association, 2010)A large scale pedestrian simulation method, implemented with an agent based modelling paradigm, is presented within this paper. It allows rapid prototyping and real-time modifications, suitable for quick generation and ... -
An Improved Discrete Level of Detail Model Through an Incremental Representation
(The Eurographics Association, 2010)Real-time applications such as computer and video games, virtual reality and scientific simulation require rendering of complex models for realism. Graphics rendering engines include multiresolution modelling techniques ... -
A Thin-plate CAD Mesh Model Splitting Approach Based on Fitting Primitives
(The Eurographics Association, 2010)Extracting structural information from mesh models is crucial for Simulation Driven Design (SDD) in industrial applications. Focusing on thin-plate CAD mesh models (the most commonly used parts in electronic products such ... -
Surfel Based Geometry Reconstruction
(The Eurographics Association, 2010)We propose a method for retrieving a piecewise smooth surface from noisy data. In data acquired by a scanning process sampled points are almost never on the discontinuities making reconstruction of surfaces with sharp ... -
Rendering Large Point Datasets with GPU Shaders
(The Eurographics Association, 2010)This paper demonstrates how programmable GPUs are a powerful tool to display large point datasets at an interactive frame rate. Point datasets are commonly used to analyse and solve complex problems, but rendering them is ... -
Efficient Image Blur in Web-Based Applications
(The Eurographics Association, 2010)Scripting languages require the use of high-level library functions to implement efficient image processing; thus, real-time image blur in web-based applications is a challenging task unless specific library functions are ... -
ID-Based Rendering of Silhouettes on GPU
(The Eurographics Association, 2010)When rendering object-silhouettes preprocessing is generally done primarily on the CPU. To this end primitive normals must be made consistent and the silhouette-edges need to be extracted every time the view-point is ... -
Anisotropic Kuwahara Filtering with Polynomial Weighting Functions
(The Eurographics Association, 2010)In this work we present new weighting functions for the anisotropic Kuwahara filter. The anisotropic Kuwahara filter is an edge-preserving filter that is especially useful for creating stylized abstractions from images or ... -
Screen Space Re-Rendering for the Simulation of Concert Lighting
(The Eurographics Association, 2010)The visualisation of modern concert lighting requires complex illumination models to be calculated at interactive frame rates. Each light may have 20 or more parameters which are all changing in real time. Here we present ... -
Diffusion and Fractional Diffusion Based Image Processing
(The Eurographics Association, 2009)We consider the background to describing strong scattering in terms of diffusive processes based on the diffusion equation. Intermediate strength scattering is then considered in terms of a fractional diffusion equation ... -
Uncertain Flow Visualization using LIC
(The Eurographics Association, 2009)In this paper we look at the Line Integral Convolution method for flow visualization and ways in which this can be applied to the visualization of two dimensional, steady flow fields in the presence of uncertainty. To ... -
Coastal Shelf Visualization using VTK and OpenDX of Hydro-Informatic Numerical Models
(The Eurographics Association, 2009)Scientific visualization has an important role in climate change analysis, especially by creating dynamic interactive environments. The earth sciences, such as oceanography, utilize many numerical models; experts wish to ... -
Calibrating a COTS Monitor to DICOM Standard
(The Eurographics Association, 2009)Abstract We present a method for calibrating a commodity, off-the-shelf (COTS) monitor (costing in the region of £200) to produce a greyscale image approximately calibrated to the DICOM standard, rather than require a ... -
Real-time Rendering of Deformable Translucent Objects
(The Eurographics Association, 2009)This paper introduces an efficient real-time shading model to simulate light transport in translucent materials. In this work no pre-processing step is needed, allowing us to deform translucent objects at interactive rates. ... -
Discrete Element Modelling Using a Parallelised Physics Engine
(The Eurographics Association, 2009)Discrete Element Modelling (DEM) is a technique used widely throughout science and engineering. It offers a convenient method with which to numerically simulate a system prone to developing discontinuities within its ... -
Towards Object Recognition using HDR Video, Stereoscopic Depth Information and SIFT
(The Eurographics Association, 2009)In this paper we propose a framework that will recognise objects from a moving platform using scale invariant features, high dynamic range (HDR) video and stereoscopic depth information. The paper focuses on initial work ... -
Aesthetic-Interaction: Exploring the Importance of the Visual Aesthetic in the Creation of Engaging Photorealistic VR Environments
(The Eurographics Association, 2009)Nearly forty years since its conception, the medium of VR is still an enigma. In many ways, it is a medium that still lacks its own uniform language. VR, and particularly photorealistic VR, is a medium that is so occupied ...