EG UK Theory and Practice of Computer Graphics: Recent submissions
Now showing items 101-120 of 388
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Towards a Survey of Interactive Visualization for Education
(The Eurographics Association, 2018)Graphic design and visualization are becoming fundamental components of education. The use of advanced visual design in pedagogy is growing and evolving rapidly. One of their aims is to enhance the educational process by ... -
GPU-Assisted Scatterplots for Millions of Call Events
(The Eurographics Association, 2018)With four percent of the working population employed in call centers in both the United States and the UK, the contact center industry represents a sizable proportion of modern industrial landscapes. As with most modern ... -
Screen Space Particle Selection
(The Eurographics Association, 2018)Analyses of large 3D particle datasets typically involve many different exploration and visualization steps. Interactive exploration techniques are essential to reveal and select interesting subsets like clusters or other ... -
Physically-based Sticky Lips
(The Eurographics Association, 2018)Abstract In this paper, a novel solution is provided for the sticky lip problem in computer facial animation, recreating the way the lips stick together when drawn apart in speech or in the formation of facial expressions. ... -
Image Based Proximate Shadow Retargeting
(The Eurographics Association, 2018)We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly maintained. By performing virtual shadow ... -
Keys-to-Sim: Transferring Hand-Crafted Key-framed Animations to Simulated Figures using Wide Band Stochastic Trajectory Optimization
(The Eurographics Association, 2018)The vision of fully simulating characters and their environments has the potential to offer rich interactions between characters and objects in the virtual world. However, this introduces a challenging problem similar to ... -
A Deep Learning Approach to No-Reference Image Quality Assessment For Monte Carlo Rendered Images
(The Eurographics Association, 2018)In Full-Reference Image Quality Assessment (FR-IQA) images are compared with ground truth images that are known to be of high visual quality. These metrics are utilized in order to rank algorithms under test on their image ... -
Groupwise Non-rigid Image Alignment With Graph-based Initialisation
(The Eurographics Association, 2018)Groupwise image alignment automatically provides non-rigid registration across a set of images. It has found applications in facial image analysis and medical image analysis by automatically generating statistical models ... -
Combining Accumulated Frame Differencing and Corner Detection for Motion Detection
(The Eurographics Association, 2018)Detecting and tracking people in a meeting room is very important for many applications. In order to detect people in a meeting room with no prior knowledge (e.g. background model) and regardless of whether their motion ... -
Topological Connected Chain Modelling for Classification of Mammographic Microcalcification
(The Eurographics Association, 2018)Breast cancer continues to be the most common type of cancer among women. Early detection of breast cancer is key to effective treatment. The presence of clusters of fine, granular microcalcifications in mammographic images ... -
Frontmatter: Computer Graphics and Visual Computing (CGVC)
(The Eurographics Association, 2018) -
Capacity Constrained Voronoi Tessellation Revisited
(The Eurographics Association, 2017)Capacity Constrained Voronoi Tessellation is an important concept that greatly influenced recent research on point sampling. The original concept was based on discretizing the sampled domain, and the algorithm was prohibitively ... -
Towards Real-Time Animation Optimisation in VR
(The Eurographics Association, 2017)The advent of high-fidelity Virtual Reality (VR) allows us to experience virtual characters with an ever increasing sense of presence. VR is capable of enhancing the perception of many aspects of virtual characters, including ... -
A User Study on Quantisation Thresholds of Triangle Meshes
(The Eurographics Association, 2017)We present the results of a user study on estimating a quantisation threshold above which the quantised triangle mesh is perceived as indistinguishable from its unquantised original. The design of the experiment and the ... -
Sketching for Real-time Control of Crowd Simulations
(The Eurographics Association, 2017)Crowd simulations are used in various fields such as entertainment, training systems and city planning. However, controlling the behaviour of the pedestrians typically involves tuning of the system parameters through trial ... -
Colored AA Bitmaps
(The Eurographics Association, 2017)AA Bitmaps are ornamental monochrome bitmaps. We present an algorithm for colorizing a certain family of AA Bitmaps that relies on modular arithmetics. -
Data Painter: A Tool for Colormap Interaction
(The Eurographics Association, 2017)The choice of a mapping from data to color should involve careful consideration in order to maximize the user understanding of the underlying data. It is desirable for features within the data to be visually separable and ... -
gVirtualXRay: Virtual X-Ray Imaging Library on GPU
(The Eurographics Association, 2017)We present an Open-source library called gVirtualXRay to simulate realistic X-ray images in realtime. It implements the attenuation law (also called Beer-Lambert) on GPU. It takes into account the polychromatism of the ... -
Efficient Remote Rendering Using Equirectangular Projection
(The Eurographics Association, 2017)Presenting high quality Virtual Reality (VR) experiences on head-mounted displays (HMDs) requires significant computational requirements. To ensure a high-fidelity experience, the displayed images must be highly accurate, ... -
Real-Time Rendering of Molecular Dynamics Simulation Data: A Tutorial
(The Eurographics Association, 2017)Achieving real-time molecular dynamics rendering is a challenge, especially when the rendering requires intensive computation involving a large simulation data-set. The task becomes even more challenging when the size of ...