Search
Now showing items 1-10 of 13
Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D
(The Eurographics Association, 2013)
The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ...
StegoNPR: Information Hiding in Painterly Renderings
(The Eurographics Association, 2013)
We present a novel steganographic technique for concealing information within an image. Uniquely we explore the practicality of hiding, and recovering, data within the pattern of brush strokes generated by a non-photorealistic ...
Multi-Perspective Detail+Overview Visualization for 3D Building Exploration
(The Eurographics Association, 2013)
Virtual 3D building models, as key elements of virtual 3D city models, are used in a growing number of application domains, such as geoanalysis, disaster management and architectural planning. Visualization systems for ...
Resolution Estimation for Shadow Mapping
(The Eurographics Association, 2013)
We present an approach to efficiently reduce shadow map resolution while retaining high quality hard shadows. In the first step, we generate a list of sample points that are seen from the camera and then project these into ...
Analyzing and Visualizing Multivariate Volumetric Scalar Data and Their Uncertainties
(The Eurographics Association, 2012)
Data sets from the real world and most scientific simulations are known to be imperfect, often incorporating uncertainty information. Exploration and analysis of such variable data can lead to inaccurate or even incorrect ...
Advanced, Automatic Stream Surface Seeding and Filtering
(The Eurographics Association, 2012)
The placement or seeding of stream surfaces in 3D flow fields faces a number of challenges. These challenges include perception, occlusion, and the appropriate representation of flow characteristics. A variety of streamline ...
Human-in-the-Loop Visualisation Architecture for Monitoring Remote Compute
(The Eurographics Association, 2017)
This paper describes the timeline of use cases of large and remote display VEs (Virtual Environments), hosted by STFC (Science and Technology Facilities Council), which were linked to HPC (High Performance Computing) ...
12DoF Interaction for Scientific Visualisation
(The Eurographics Association, 2017)
This short extended abstract investigates human-computer interactions in relation to a specific Six Degree of Freedom (6DoF) input device; described is the driver development and calibration required for a novel piece of ...
Real-Time Rendering of Molecular Dynamics Simulation Data: A Tutorial
(The Eurographics Association, 2017)
Achieving real-time molecular dynamics rendering is a challenge, especially when the rendering requires intensive computation involving a large simulation data-set. The task becomes even more challenging when the size of ...
Tiled Projection Onto Deforming Screens
(The Eurographics Association, 2015)
For the next generation of visual installations it will not be sufficient to surround the visitor by stunning responsive audiovisual experiences - the next step is that space itself deforms in response to the user or user ...