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A Statistically-Assisted Sketch-Based Interface for Creating Arbitrary 3-dimensional Faces
(The Eurographics Association, 2007)
Creating faces is important in a number of application areas. Faces can be constructed using commercial modelling tools, existing faces can be transferred to a digital form using equipment such as laser scanners, and law ...
Sketch-Based Posing of 3D Faces for Facial Animation
(The Eurographics Association, 2010)
This paper presents a novel approach to creating 3D facial animation using a sketch-based interface where the animation is generated by interpolating a sequence of sketched key poses. The user does not need any knowledge ...
Audio-Visual Animation of Urban Space
(The Eurographics Association, 2010)
We present a technique for simulating accurate physically modelled acoustics within an outdoor urban environment and a tool that presents the acoustics alongside a visually rendered counterpart. Acoustic modelling is ...
GPU Simulation of Finite Element Facial Soft-Tissue Models
(The Eurographics Association, 2013)
Physically-based animation techniques enable more realistic and accurate animation to be created. We present a GPU-based finite element (FE) simulation and interactive visualisation system for efficiently producing ...
Evaluation of A Viseme-Driven Talking Head
(The Eurographics Association, 2010)
This paper introduces a three-dimensional virtual head for use in speech tutoring applications. The system achieves audiovisual speech synthesis using viseme-driven animation and a coarticulation model, to automatically ...
Comparison of Different Types of Visemes using a Constraint-based Coarticulation Model
(The Eurographics Association, 2010)
A common approach to producing visual speech is to interpolate the parameters describing a sequence of mouth shapes, known as visemes, where visemes are the visual counterpart of phonemes. A single viseme typically represents ...
Craniofacial Reconstruction Based on Skull-face Models Extracted from MRI Datasets
(The Eurographics Association, 2010)
We present a method for extracting skull and face models from MRI datasets and show how the resulting dataset is used in a craniofacial reconstruction (CFR) system. Datasets for 60 individuals are used to produce a database ...
Sketching for Real-time Control of Crowd Simulations
(The Eurographics Association, 2017)
Crowd simulations are used in various fields such as entertainment, training systems and city planning. However, controlling the behaviour of the pedestrians typically involves tuning of the system parameters through trial ...
PED: Pedestrian Environment Designer
(The Eurographics Association, 2016)
Pedestrian simulations have many uses, from pedestrian planning for architecture design through to games and entertainment. However, it is still challenging to efficiently author such simulations, especially for non-technical ...
Using Sketching to Control Heterogeneous Groups
(The Eurographics Association, 2015)
The basic methods of interaction in strategy games with regards to controlling groups of units has largely remained the same since the first strategy games were released. Although the control systems in games today are ...