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Cost Prediction Maps for Global Illumination
(The Eurographics Association, 2005)
There is a growing demand from the media industry, including computer games, virtual reality and simulation, for increasing realism in real-time for their computer generated images. Despite considerable advances in processing ...
The Effect of Discretised and Fully Converged Spatialised Sound on Directional Attention and Distraction
(The Eurographics Association, 2010)
A major challenge in Virtual Reality (VR) is to be able to provide interactive rates of realism. However this is very computationally demanding and only recently has high-fidelity rendering become close to interactive rates ...
Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D
(The Eurographics Association, 2013)
The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ...
Visual Saliency for Smell Impulses and Application to Selective Rendering
(The Eurographics Association, 2011)
A major challenge in generating high-fidelity virtual environments is to be able to provide interactive rates of realism. However this is very computationally demanding and only recently visual perception has been used in ...
Backwards Compatible JPEG Stereoscopic High Dynamic Range Imaging
(The Eurographics Association, 2012)
In this paper we introduce Stereoscopic High Dynamic Range (SHDR) Imagery which is a novel tecnique that combines high dynamic range imaging and stereoscopy. Stereoscopic imaging captures two images representing the views ...
Fast Scalable k-NN Computation for Very Large Point Clouds
(The Eurographics Association, 2012)
The process of reconstructing virtual representations of large real-world sites is traditionally carried out through the use of laser scanning technology. Recent advances in these technologies led to improvements in precision ...
Light Clustering for Dynamic Image Based Lighting
(The Eurographics Association, 2012)
High Dynamic Range (HDR) imagery has made it possible to relight virtual objects accurately with the captured lighting. This technique, called Image Based Lighting (IBL), is a commonly used to render scenes using real-world ...
Efficient Remote Rendering Using Equirectangular Projection
(The Eurographics Association, 2017)
Presenting high quality Virtual Reality (VR) experiences on head-mounted displays (HMDs) requires significant computational requirements. To ensure a high-fidelity experience, the displayed images must be highly accurate, ...
Exploring Face Recognition under Complex Lighting Conditions with HDR Imaging
(The Eurographics Association, 2016)
Applying image processing applications under complex or harsh lighting conditions can be a difficult challenge. In particular, face recognition can be prone to such limitations due to the uncontrolled nature of the ...
Selective BRDFs for High Fidelity Rendering
(The Eurographics Association, 2016)
High fidelity rendering systems rely on accurate material representations to produce a realistic visual appearance. However, these accurate models can be slow to evaluate. This work presents an approach for approximating ...