Now showing items 1-19 of 19

    • AUPE: An Emulator for the ExoMars PanCam Instrument 

      Ladegaard, Ariel; Gunn, Matt; Miles, Helen C.; Tyler, Laurence (The Eurographics Association, 2023)
      The European Space Agency's ExoMars mission will be the first European-led planetary rover mission and much preparation and rehearsal is required, both for the personnel involved and the data processing pipelines and ...
    • Automatic Balance Assessment Using Smartphone and AI 

      Sganga, Magalí; Rozmiarek, Patrycja; Ravera, Emiliano; Akanyeti, Otar; Povina, Federico Villagra (The Eurographics Association, 2023)
      Postural control assessment is essential for understanding human biomechanics in both static and dynamic situations. The relationship between the center of mass (CoM), center of pressure (CoP), and the base of support (BoS) ...
    • Breathing Life into Statues Using Augmented Reality 

      Ioannou, Eleftherios; Maddock, Steve (The Eurographics Association, 2020)
      AR art is a relatively recent phenomenon, one that brings innovation in the way that artworks can be produced and presented in real-world locations and environments. We present an AR art app, running in real time on a ...
    • Design Guidelines for Virtual Neurological Procedures 

      Mancosu, Mattia S.; Czanner, Silvester (The Eurographics Association, 2021)
      The role of technology has become more and more preponderant for educational purposes in schools, in universities and for training. It is also applied in healthcare and neurology training thanks to the proven effectiveness ...
    • Evolutionary Interactive Analysis of MRI Gastric Images Using a Multiobjective Cooperative-coevolution Scheme 

      Al-Maliki, Shatha F.; Lutton, Évelyne; Boué, François; Vidal, Franck (The Eurographics Association, 2018)
      In this study, we combine computer vision and visualisation/data exploration to analyse magnetic resonance imaging (MRI) data and detect garden peas inside the stomach. It is a preliminary objective of a larger project ...
    • Immersive WebXR Data Visualisation Tool 

      Ogbonda, Ebube Glory (The Eurographics Association, 2023)
      This paper presents a study of a WebXR data visualisation tool designed for the immersive exploration of complex datasets in a 3D environment. The application developed using AFrame, D3.js, and JavaScript enables an ...
    • Learning Activities in Colours and Rainbows for Programming Skill Development 

      Roberts, Jonathan C. (The Eurographics Association, 2021)
      We present how we have created a series of bilingual (English and Welsh) STEM activities focusing on rainbows, colours, light and optical effects. The activities were motivated by the many rainbows that appeared in windows ...
    • Medical Ultrasound Training in Virtual Reality 

      Elliman, James P.; Bethapudi, Sarath; Koulieris, George Alex (The Eurographics Association, 2020)
      In this work we propose a novel training solution for learning and practising the core psychomotor skills required in Diagnostic Ultrasound examinations with a computer-based simulator. This is in response to the long-standing ...
    • MolPathFinder: Interactive Multi-Dimensional Path Filtering of Molecular Dynamics Simulation Data 

      Alharbi, Naif; Laramee, Robert S.; Chavent, Matthieu (The Eurographics Association, 2016)
      Molecular Dynamics Simulations (MDS) play an important role in the field of computational biology. The simulations produce large high-dimensional, spatio-temporal data describing the motion of atoms and molecules. A central ...
    • Recognising Specific Foods in MRI Scans Using CNN and Visualisation 

      Gardner, Joshua; Al-Maliki, Shatha; Lutton, Évelyne; Boué, François; Vidal, Franck (The Eurographics Association, 2020)
      This work is part of an experimental project aiming at understanding the kinetics of human gastric emptying. For this purpose magnetic resonance imaging (MRI) images of the stomach of healthy volunteers have been acquired ...
    • Robust and Flexible Puzzle Solving with Corner-based Cycle Consistent Correspondences 

      Wang, T.; Vladimirov, K.; Goh, S.; Lai, Y.-K.; Xie, X.; Tam, G. K. L. (The Eurographics Association, 2019)
      Solving jigsaw puzzles is a classic problem in computer vision with various applications. Over the past decades, many useful approaches have been introduced. Most existing works use edge-wise similarity measures for ...
    • Simulating Dynamic Ecosystems with Co-Evolutionary Agents 

      Ferguson, Gary; Vidal, Franck (The Eurographics Association, 2020)
      As video games grow in complexity and require increasingly large and immersive environments, there is a need for more believable and dynamic characters not controlled by the player, known as non-player character (NPC). ...
    • Towards a Survey of Interactive Visualization for Education 

      Fırat, Elif E.; Laramee, Robert S. (The Eurographics Association, 2018)
      Graphic design and visualization are becoming fundamental components of education. The use of advanced visual design in pedagogy is growing and evolving rapidly. One of their aims is to enhance the educational process by ...
    • Towards Ceramics Inspired Physiotherapy for Recovering Stroke Patients 

      Hajzer, Sándor P.; Jones, Andra; Jones, David E.; Miles, Helen C.; Ellis, Victoria; Povina, Federico V.; Sganga, Magalí; Swain, Martin T.; Bennett-Gillison, Sophie (The Eurographics Association, 2023)
      People prescribed physiotherapy exercises can struggle to engage with exercises due to a lack of mental stimulation in the repetitive tasks. The introduction of VR to motion-based physiotherapy can be beneficial, however, ...
    • The University on Lincoln Island: Reimagining a University Campus as a Role-Playing Video Game 

      Headleand, Christopher J.; Davies, Bethany; Threlfall, Danielle; Williams, Benjamin (The Eurographics Association, 2021)
      This paper presents the University of Lincoln Island (TULI), a work-in-progress project where the University of Lincoln campus has been recreated digitally and re-imagined as a fantasy role-playing computer game. Universities ...
    • Using The Barnes-Hut Approximation for Fast N-Body Simulations in Computer Graphics 

      Dravecky, Peter; Stephenson, Ian (The Eurographics Association, 2023)
      Particle systems in CG often encounter performance issues when all the particles rely on mutual influence, producing an O(N2) performance. The Barnes-Hut approximation is used in the field of astrophysics to provide ...
    • Virtual Reality Callouts - Demonstrating Knowledge With Spatial-Related Textual Information 

      Horst, Robin; Degreif, Anika; Mathy, Marvin; Dörner, Ralf (The Eurographics Association, 2019)
      Virtual (VR) and augmented reality (AR) can bring an added value during the demonstration of knowledge, as for example within an interactive research demo. Callouts are strings of text which are connected by a line to a ...
    • Visualizing Usage Data from a Diabetes Management System 

      Duce, David A.; Martin, Clare; Russell, Alex; Brown, Dan; Aldea, Arantza; Alshaigy, Bedour; Harrison, Rachel; Waite, Marion; Leal, Yenny; Wos, Marzena; Fernandez-Balsells, Mercè; Real, José Manuel Fernández; Nita, Lucian; López, Beatriz; Massana, Joaquim; Avari, Parizad; Herrero, Pau; Jugnee, Narvada; Oliver, Nick; Reddy, Monika (The Eurographics Association, 2020)
      This article explores the role for visualization in interpreting data collected by a customised analytics framework within a healthcare technology project. It draws on the work of the EU-funded PEPPER project, which has ...
    • Where's Wally? A Machine Learning Approach 

      Barthelmes, Tobias; Vidal, Franck (The Eurographics Association, 2021)
      Object detection has been implemented in all sorts of real-life scenarios such as facial recognition, traffic monitoring and medical imaging but the research that has gone into object detection in drawings and cartoons is ...