Now showing items 1-7 of 7

    • Breathing Life into Statues Using Augmented Reality 

      Ioannou, Eleftherios; Maddock, Steve (The Eurographics Association, 2020)
      AR art is a relatively recent phenomenon, one that brings innovation in the way that artworks can be produced and presented in real-world locations and environments. We present an AR art app, running in real time on a ...
    • GPU Simulation of Finite Element Facial Soft-Tissue Models 

      Warburton, Mark; Maddock, Steve (The Eurographics Association, 2013)
      Physically-based animation techniques enable more realistic and accurate animation to be created. We present a GPU-based finite element (FE) simulation and interactive visualisation system for efficiently producing ...
    • PED: Pedestrian Environment Designer 

      McIlveen, James; Maddock, Steve; Heywood, Peter; Richmond, Paul (The Eurographics Association, 2016)
      Pedestrian simulations have many uses, from pedestrian planning for architecture design through to games and entertainment. However, it is still challenging to efficiently author such simulations, especially for non-technical ...
    • Physically-based Sticky Lips 

      Leach, Matthew; Maddock, Steve (The Eurographics Association, 2018)
      Abstract In this paper, a novel solution is provided for the sticky lip problem in computer facial animation, recreating the way the lips stick together when drawn apart in speech or in the formation of facial expressions. ...
    • Projectional Radiography Simulator: an Interactive Teaching Tool 

      Sujar, Aaron; Kelly, Graham; García, Marcos; Vidal, Franck (The Eurographics Association, 2019)
      Radiographers need to know a broad range of knowledge about X-ray radiography, which can be specific to each part of the body. Due to the harmfulness of the ionising radiation used, teaching and training using real patients ...
    • Sketching for Real-time Control of Crowd Simulations 

      Gonzalez, Luis Rene Montana; Maddock, Steve (The Eurographics Association, 2017)
      Crowd simulations are used in various fields such as entertainment, training systems and city planning. However, controlling the behaviour of the pedestrians typically involves tuning of the system parameters through trial ...
    • Using Sketching to Control Heterogeneous Groups 

      Allen, Thomas; Parvanov, Aleksandar; Knight, Sam; Maddock, Steve (The Eurographics Association, 2015)
      The basic methods of interaction in strategy games with regards to controlling groups of units has largely remained the same since the first strategy games were released. Although the control systems in games today are ...