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NURBS-based Inverse Reflector Design
(The Eurographics Association, 2008)
Commonly used direct rendering techniques simulate light transport for a complete scene, specified in terms of light sources, geometry, materials, participating media, etc. On the other hand, inverse rendering problems ...
Image-based Participating Media
(The Eurographics Association, 2008)
Light transport inside participating media, like fog or water, involves complex interaction phenomena, which make traditional 3D rendering approaches challenging and computationally expensive. To circumvent this, we propose ...
Faster Rendering of Human Skin
(The Eurographics Association, 2008)
Rendering realistic human skin is not a trivial task. It means dealing with light diffusion in a multi-layered material, where multiple subsurface scattering events take place. Great care must be taken when simulating its ...
Understanding Exposure for Reverse Tone Mapping
(The Eurographics Association, 2008)
High dynamic range (HDR) displays are capable of providing a rich visual experience by boosting both luminance and contrast beyond what conventional displays can offer.We envision that HDR capture and display hardware will ...