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dc.contributor.authorSmith, Shamus P.en_US
dc.contributor.authorDuke, David J.en_US
dc.date.accessioned2015-02-16T09:53:08Z
dc.date.available2015-02-16T09:53:08Z
dc.date.issued2000en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00400en_US
dc.description.abstractThere are many toolkits and development environments that aid the process of constructing virtual environment applications. Many of these development environments encourage customising a virtual environment's design while rapid prototyping within the confines of a toolkit's capabilities. Thus the choice of the technology and its associated support has been made independent of the end-use requirements of the final system. This can bias a virtual environment's design by implementation based constraints. We propose that an alternative approach is the consideration of virtual environment requirements in the context of an inspectable design model, to identify the requirements that a toolkit will need to support. In the context of an example, we present a selection of design requirements that we consider important for virtual environment design in general. We explore how these requirements might be mapped to different capabilities using Virtual Reality Modelling Language (VRML) as a concrete example of a platform technology.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleBinding Virtual Environments to Toolkit Capabilitiesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00400en_US
dc.identifier.pages81-89en_US


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