Modelling virtual cities dedicated to behavioural animation
Abstract
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision and image processing cannot be constructed in real time using purely geometrical information, higher levels of information are needed in a model of the virtual environment. For example, the autonomous actors of a virtual world would exploit the knowledge of the environment topology to navigate through it. In this article, we present a model of virtual urban environments using structures and information suitable for behavioural animations. Thanks to this knowledge, autonomous virtual actors can behave like pedestrians or car drivers in a complex city environment. A city modeler has been designed, using this model of urban environment, and enables complex urban environments for behavioural animation to be automatically produced.
BibTeX
@article {10.1111:1467-8659.00399,
journal = {Computer Graphics Forum},
title = {{Modelling virtual cities dedicated to behavioural animation}},
author = {Thomas, Gwenola and Donikian, Stephane},
year = {2000},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00399}
}
journal = {Computer Graphics Forum},
title = {{Modelling virtual cities dedicated to behavioural animation}},
author = {Thomas, Gwenola and Donikian, Stephane},
year = {2000},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00399}
}