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dc.contributor.authorBernardini, Faustoen_US
dc.contributor.authorKlosowski, James T.en_US
dc.contributor.authorEl-Sana, Jihaden_US
dc.date.accessioned2015-02-16T09:53:05Z
dc.date.available2015-02-16T09:53:05Z
dc.date.issued2000en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00443en_US
dc.description.abstractWe present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure and compute simple view-dependent polygonal occluders to replace the complex input geometry in subsequent visibility queries. When the user is inspecting and visualizing the input model, the computed occluders are used to avoid rendering geometry which cannot be seen. Our method has several advantages which allow it to perform conservative visibility queries efficiently and it does not require any special graphics hardware. The preprocessing step of our approach can also be used within the framework of other visibility culling methods which need to pre-select or pre-render occluders. In this paper, we describe our technique and its implementation in detail, and provide experimental evidence of its performance. In addition, we briefly discuss possible extensions of our algorithm.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleDirectional Discretized Occluders for Accelerated Occlusion Cullingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00443en_US
dc.identifier.pages507-516en_US


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