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dc.contributor.authorJimenez, W. F. H.en_US
dc.contributor.authorEsperanca, C.en_US
dc.contributor.authorOliveira, A. A. F.en_US
dc.date.accessioned2015-02-16T09:53:05Z
dc.date.available2015-02-16T09:53:05Z
dc.date.issued2000en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00441en_US
dc.description.abstractThe number of polygons in realistic architectural models is many more than can be rendered at interactive frame rates. Typically, however, due to occlusion by opaque surfaces (e.g., walls), only small fractions of such models are visible from most viewpoints. This fact is used in many popular methods for preprocessing visibility information which assume a scene model subdivided into convex cells connected through convex portals. These methods need to establish which cells or parts thereof are visible to a generalized observer located within each cell. The geometry of this information is termed a 'visibility volume' and its computation is usually quite complex. Conservative approximations of viewing volumes, however, are simpler and less expensive to compute. In this paper we present techniques and algorithms which permit the computation of conservative viewing volumes incrementally. In particular, we describe an algorithm for computing the viewing volumes for a given cell through a sequence of 'm' portals containing a total of 'n' edges in Omn time.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleEfficient Algorithms for Computing Conservative Portal Visibility Informationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00441en_US
dc.identifier.pages489-498en_US


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