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dc.contributor.authorScheel, A.en_US
dc.contributor.authorStamminger, M.en_US
dc.contributor.authorSeidel, H.-P.en_US
dc.date.accessioned2015-02-16T09:52:32Z
dc.date.available2015-02-16T09:52:32Z
dc.date.issued2000en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00422en_US
dc.description.abstractWhen a rendering algorithm has created a pixel array of radiance values the task of producing an image is not yet completed. In fact, to visualize the result the radiance values still have to be mapped to luminances, which can be reproduced by the used display. This step is performed with the help of tone reproduction operators. These tools have mainly been applied to still images, but of course they are just as necessary for walkthrough applications, in which several images are created per second. In this paper we illuminate the physiological aspects of tone reproduction for interactive applications. It is shown how tone reproduction can also be introduced into interactive radiosity viewers, where the tone reproduction continuously adjusts to the current view of the user. The overall performance is decreased only moderately, still allowing walkthroughs of large scenes.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleTone Reproduction for Interactive Walkthroughsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00422en_US
dc.identifier.pages301-311en_US


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