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dc.contributor.authorRudolf, Marcin J.en_US
dc.contributor.authorRaczkowski, Jaceken_US
dc.date.accessioned2015-02-16T09:52:31Z
dc.date.available2015-02-16T09:52:31Z
dc.date.issued2000en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00394en_US
dc.description.abstractThis paper presents a volumetric animation technique for modeling the turbulent motion of very dense and turbulent smoke such as one coming from a steam engine. A new method of the wind field generation is proposed. Gas motion is determined by the integration of two independent vector layers. The first one is a combination of flow primitives and the second is created by stochastically generated turbulence. Special attention is taken of the proper construction of the turbulent layer. For the visualization purposes a simple volume raytracer is applied. Many light sources are taken into account to achieve photorealistic effects. Finally some interesting animations are overviewed. Computation times for a PC Pentium 200 and an SGI O2 workstation are compared to demonstrate the high efficiency of the method.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleModeling the Motion of Dense Smoke in the Wind Fielden_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00394en_US
dc.identifier.pages21-29en_US


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