Modeling the Motion of Dense Smoke in the Wind Field
dc.contributor.author | Rudolf, Marcin J. | en_US |
dc.contributor.author | Raczkowski, Jacek | en_US |
dc.date.accessioned | 2015-02-16T09:52:31Z | |
dc.date.available | 2015-02-16T09:52:31Z | |
dc.date.issued | 2000 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/1467-8659.00394 | en_US |
dc.description.abstract | This paper presents a volumetric animation technique for modeling the turbulent motion of very dense and turbulent smoke such as one coming from a steam engine. A new method of the wind field generation is proposed. Gas motion is determined by the integration of two independent vector layers. The first one is a combination of flow primitives and the second is created by stochastically generated turbulence. Special attention is taken of the proper construction of the turbulent layer. For the visualization purposes a simple volume raytracer is applied. Many light sources are taken into account to achieve photorealistic effects. Finally some interesting animations are overviewed. Computation times for a PC Pentium 200 and an SGI O2 workstation are compared to demonstrate the high efficiency of the method. | en_US |
dc.publisher | Blackwell Publishers Ltd and the Eurographics Association | en_US |
dc.title | Modeling the Motion of Dense Smoke in the Wind Field | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 19 | en_US |
dc.description.number | 3 | en_US |
dc.identifier.doi | 10.1111/1467-8659.00394 | en_US |
dc.identifier.pages | 21-29 | en_US |
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