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dc.contributor.authorBenedens, Oliveren_US
dc.contributor.authorBusch, Christophen_US
dc.date.accessioned2015-02-16T09:52:27Z
dc.date.available2015-02-16T09:52:27Z
dc.date.issued2000en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00412en_US
dc.description.abstractWe describe a Digital Watermarking system dedicated for embedding watermarks into 3D polygonal models. The system consists of three watermarking algorithms, one named Vertex Flood Algorithm (VFA) suitable for embedding fragile public readable watermarks with high capacity and offering a way of model authentication, one realizing affine invariant watermarks, named Affine Invariant Embedding (AIE) and a third one, named Normal Bin Encoding (NBE) algorithm, realizing watermarks with robustness against more complex operations, most noticeably polygon reduction. The watermarks generated by these algorithms are stackable. We shortly discuss the implementation of the system, which is realized as a 3D Studio MAX plugin.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleTowards Blind Detection of Robust Watermarks in Polygonal Modelsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00412en_US
dc.identifier.pages199-208en_US


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