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dc.contributor.authorLabsik, U.en_US
dc.contributor.authorGreiner, G.en_US
dc.date.accessioned2015-02-16T09:52:23Z
dc.date.available2015-02-16T09:52:23Z
dc.date.issued2000en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00405en_US
dc.description.abstractWe present a new interpolatory subdivision scheme for triangle meshes. Instead of splitting each edge and performing a 1-to-4 split for every triangle we compute a new vertex for every triangle and retriangulate the old and the new vertices. Using this refinement operator the number of triangles only triples in each step. New vertices are computed with a Butterfly like scheme. In order to obtain overall smooth surfaces special rules are necessary in the neighborhood of extraordinary vertices. The scheme is suitable for adaptive refinement by using an easy forward strategy. No temporary triangles are produced here which allows simpler data structures and makes the scheme easy to implement.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleInterpolatory ?3-Subdivisionen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00405en_US
dc.identifier.pages131-138en_US


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