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dc.contributor.authorZeleznik, Boben_US
dc.contributor.authorHolden, Loringen_US
dc.contributor.authorCapps, Michaelen_US
dc.contributor.authorAbrams, Howarden_US
dc.contributor.authorMiller, Timen_US
dc.date.accessioned2015-02-16T09:52:20Z
dc.date.available2015-02-16T09:52:20Z
dc.date.issued2000en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00401en_US
dc.description.abstractWe describe the Scene-Graph-As-Bus technique (SGAB), the first step in a staircase of solutions for sharing software components for virtual environments. The goals of SGAB are to allow, with minimal effort, independently-designed applications to share component functionality; and for multiple users to share applications designed for single users.This paper reports on the SGAB design for transparently conjoining different applications by unifying the state information contained in their scene graphs. SGAB monitors and maps changes in the local scene graph of one application to a neutral scene graph representation (NSG), distributes the NSG changes over the network to remote peer applications, and then maps the NSG changes to the local scene graph of the remote application. The fundamental contribution of SGAB is that both the local and remote applications can be completely unaware of each other; that is, both applications can interoperate without code or binary modification despite each having no knowledge of networking or interoperability.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleScene-Graph-As-Bus: Collaboration between Heterogeneous Stand-alone 3-D Graphical Applicationsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00401en_US
dc.identifier.pages91-98en_US


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