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dc.contributor.authorDamez, Cyrilleen_US
dc.contributor.authorDmitriev, Kirillen_US
dc.contributor.authorMyszkowski, Karolen_US
dc.date.accessioned2015-02-16T07:30:18Z
dc.date.available2015-02-16T07:30:18Z
dc.date.issued2003en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.t01-1-00646en_US
dc.description.abstractGlobal illumination algorithms are regarded as computationally intensive. This cost is a practical problem when producing animations or when interactions with complex models are required. Several algorithms have been proposed to address this issue. Roughly, two families of methods can be distinguished. The first one aims at providing interactive feedback for lighting design applications. The second one gives higher priority to the quality of results, and therefore relies on offline computations. Recently, impressive advances have been made in both categories. In this report, we present a survey and classification of the most up-to-date of these methods.ACM CSS: I.3.7 Computer Graphics-Three-Dimensional Graphics and Realismen_US
dc.publisherBlackwell Publishers, Inc and the Eurographics Associationen_US
dc.titleState of the Art in Global Illumination for Interactive Applications and High-quality Animationsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume22en_US
dc.description.number1en_US
dc.identifier.doi10.1111/1467-8659.t01-1-00646en_US
dc.identifier.pages55-77en_US
dc.description.documenttypestar


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