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dc.contributor.authorFleishman, Shacharen_US
dc.contributor.authorCohen-Or, Danielen_US
dc.contributor.authorLischinski, Danien_US
dc.date.accessioned2015-02-16T07:04:44Z
dc.date.available2015-02-16T07:04:44Z
dc.date.issued2000en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00447en_US
dc.description.abstractWe present an automatic camera placement method for generating image-based models from scenes with known geometry. Our method first approximately determines the set of surfaces visible from a given viewing area and then selects a small set of appropriate camera positions to sample the scene from. We define a quality measure for a surface as seen, or covered, from the given viewing area. Along with each camera position, we store the set of surfaces which are best covered by this camera. Next, one reference view is generated from each camera position by rendering the scene. Pixels in each reference view that do not belong to the selected set of polygons are masked out.The image-based model generated by our method, covers every visible surface only once, associating it with a camera position from which it is covered with quality that exceeds a user-specified quality threshold. The result is a compact non-redundant image-based model with controlled quality.The problem of covering every visible surface with a minimum number of cameras (guards) can be regarded as an extension to the well-known Art Gallery Problem. However, since the 3D polygonal model is textured, the camera-polygon visibility relation is not binary; instead, it has a weight - the quality of the polygon's coverage.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleAutomatic Camera Placement for Image-Based Modelingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.description.number2en_US
dc.identifier.doi10.1111/1467-8659.00447en_US
dc.identifier.pages101-110en_US


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