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dc.contributor.authorLeu, Adrianen_US
dc.contributor.authorChen, Minen_US
dc.date.accessioned2015-02-16T06:27:17Z
dc.date.available2015-02-16T06:27:17Z
dc.date.issued1999en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00366en_US
dc.description.abstractThis paper presents a method for modelling graphics scenes consisting of multiple volumetric objects. A two-level hierarchical representation is employed, which enables the reduction of the overall storage consumption as well as rendering time. With this approach, different objects can be derived from the same volumetric dataset, and 2D images can be trivially integrated into a scene. The paper also describes an efficient algorithm for rendering such scenes on ordinary workstations, and addresses issues concerning memory requirements and disk swapping.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleModelling and Rendering Graphics Scenes Composed of Multiple Volumetric Datasetsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume18en_US
dc.description.number2en_US
dc.identifier.doi10.1111/1467-8659.00366en_US
dc.identifier.pages159-171en_US


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