Interactive Sculpting with Deformable Nonuniform B-splines
Abstract
This paper describes an efficient method for manipulating deformable B-spline surfaces, based on minimizing an energy functional. The major benefit of the proposed new fairness norm is that it preserves the natural representation of the B-spline surface control points (a two dimensional array) which has an efficiency advantage over other methods. The designer uses forces as a main sculpting tool and is free to specify a single force, a set of isolated forces, forces situated on a line or curve or area of the deformable surface. The user is allowed to modify several parameters and in this way to change the physical properties of the object.
BibTeX
@article {10.1111:1467-8659.00179,
journal = {Computer Graphics Forum},
title = {{Interactive Sculpting with Deformable Nonuniform B-splines}},
author = {Vassilev, Tzvetomir Ivanov},
year = {1997},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00179}
}
journal = {Computer Graphics Forum},
title = {{Interactive Sculpting with Deformable Nonuniform B-splines}},
author = {Vassilev, Tzvetomir Ivanov},
year = {1997},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00179}
}