Animation by Deformation of Space-Time Objects
Abstract
This article presents the properties of animation with space-time objects. A space-time object means here a geometrical object embedded in R4 with a volumic topology. Resulting animations are obtained by deforming space-time objects with a free-form deformation model. In this way topological modifications, such as disconnecting or hole making, as well as classical geometrical modifications, can be created in an animated object.
BibTeX
@article {10.1111:1467-8659.00142,
journal = {Computer Graphics Forum},
title = {{Animation by Deformation of Space-Time Objects}},
author = {Aubert, Fabrice and Bechmann, Dominique},
year = {1997},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00142}
}
journal = {Computer Graphics Forum},
title = {{Animation by Deformation of Space-Time Objects}},
author = {Aubert, Fabrice and Bechmann, Dominique},
year = {1997},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00142}
}