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dc.contributor.authorLi, Frederick W. B.en_US
dc.contributor.authorLau, Rynson W. H.en_US
dc.contributor.authorGreen, Marken_US
dc.date.accessioned2015-02-15T18:05:31Z
dc.date.available2015-02-15T18:05:31Z
dc.date.issued1997en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00141en_US
dc.description.abstractNon-uniform rational B-splines (NURBS) has been widely accepted as a standard tool for geometry representation and design. Its rich geometric properties allow it to represent both analytic shapes and free-form curves and surfaces precisely. Moreover, a set of tools is available for shape modification or more implicitly, object deformation. Existing NURBS rendering methods include de Boor algorithm, Oslo algorithm, Shantzâ s adaptive forward differencing algorithm and Silbermannâ s high speed implementation of NURBS. However, these methods consider only speeding up the rendering process of individual frames. Recently, Kumar et al. proposed an incremental method for rendering NURBS surfaces, but it is still limited to static surfaces. In real-time applications such as virtual reality, interactive display is needed. If a virtual environment contains a lot of deforming objects, these methods cannot provide a good solution. In this paper, we propose an efficient method for interactive rendering of deformable objects by maintaining a polygon model of each deforming NURBS surface and adaptively refining the resolution of the polygon model. We also look at how this method may be applied to multi-resolution modelling.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleInteractive Rendering of Deforming NURBS Surfacesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume16en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00141en_US
dc.identifier.pagesC47-C56en_US


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