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8th Eurographics Workshop on Rendering
(Blackwell Publishers Ltd and the Eurographics Association, 1998)
Adaptive Supersampling in Object Space Using Pyramidal Rays
(Blackwell Publishers Ltd and the Eurographics Association, 1998)
We introduce a new approach to three important problems in ray tracing: antialiasing, distributed light sources, and fuzzy reflections of lights and other surfaces. For antialiasing, our approach combines the quality of ...
The Priority Face Determination Tree for Hidden Surface Removal
(Blackwell Publishers Ltd and the Eurographics Association, 1998)
Many virtual environments are built from a set of polygons that form the basis of objects in the scene. Using priority-list algorithms, the sequence in which these polygons are drawn is dependent upon the location of an ...
An Algorithm for Dynamic Color Management
(Blackwell Publishers Ltd and the Eurographics Association, 1998)
Though the problem of color quantization in static images is not completely solved, there are a few algorithms that produce good results. Color quantization with dynamic color requests is an unsolved problem. In this paper ...
Editorial
(Blackwell Publishers Ltd and the Eurographics Association, 1998)
Siggraph/Eurographics Workshop on Graphics Hardware
(Blackwell Publishers Ltd and the Eurographics Association, 1998)
8th Eurographics Workshop on Computer Animation and Simulation
(Blackwell Publishers Ltd and the Eurographics Association, 1998)
A Modelling Method and User Interface for Creating Plants
(Blackwell Publishers Ltd and the Eurographics Association, 1998)
We present a modelling method and graphical user interface for the creation of natural branching structures such as plants. Structural and geometric information is encapsulated in objects that are combined to form a ...
Color Fidelity in Computer Graphics: a Survey
(Blackwell Publishers Ltd and the Eurographics Association, 1998)
The purpose of this paper is to make a state of the art for color fidelity in computer graphics. Color fidelity includes three steps. The first one is the spectral rendering phase which attributes a spectrum to each pixel ...
Sixth Eurographics Workshop on Programming Paradigms in Graphics (WPPG97)
(Blackwell Publishers Ltd and the Eurographics Association, 1998)