A Modeling and Rendering Method for Snow by Using Metaballs
Abstract
The display of natural scenes such as mountains, trees, the earth as viewed from space, the sea, and waves have been attempted. Here a method to realistically display snow is proposed.In order to achieve this, two important elements have to be considered, namely the shape and shading model of snow, based on the physical phenomenon. In this paper, a method for displaying snow fallen onto objects, including curved surfaces and snow scattered by objects, such as skis, is proposed. Snow should be treated as particles with a density distribution since it consists of water particles, ice particles, and air molecules. In order to express the material property of snow, the phase functions of the particles must be taken into account, and it is well-known that the color of snow is white because of the multiple scattering of light.This paper describes a calculation method for light scattering due to snow particles taking into account both multiple scattering and sky light, and the modeling of snow.
BibTeX
@article {10.1111:1467-8659.00173,
journal = {Computer Graphics Forum},
title = {{A Modeling and Rendering Method for Snow by Using Metaballs}},
author = {Nishita, Tomoyuki and Iwasaki, Hiroshi and Dobashi, Yoshinori and Nakamae, Eihachiro},
year = {1997},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00173}
}
journal = {Computer Graphics Forum},
title = {{A Modeling and Rendering Method for Snow by Using Metaballs}},
author = {Nishita, Tomoyuki and Iwasaki, Hiroshi and Dobashi, Yoshinori and Nakamae, Eihachiro},
year = {1997},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00173}
}