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dc.contributor.authorSzalavari, Zsolten_US
dc.contributor.authorGervautz, Michaelen_US
dc.date.accessioned2015-02-15T18:05:29Z
dc.date.available2015-02-15T18:05:29Z
dc.date.issued1997en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00137en_US
dc.description.abstractThis paper describes the introduction of a new interaction paradigm to augmented reality applications. The everyday tool handling experience of working with pen and notebooks is extended to create a three dimensional two-handed interface, that supports easy-to-understand manipulation tasks in augmented and virtual environments. In the design step we take advantage from the freedom, given by our very low demands on hardware and augment form and functionality to this device. On the basis of examples from object manipulation, augmented research environments and scientific visualization we show the generality of applicability. Although being in the first stages implementation, we consider the wide spectrum of suitability for different purposes.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleThe Personal Interaction Panel - a Two-Handed Interface for Augmented Realityen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume16en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00137en_US
dc.identifier.pagesC335-C346en_US


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