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dc.contributor.authorLalonde, Paulen_US
dc.contributor.authorFournier, Alainen_US
dc.date.accessioned2015-02-15T18:05:28Z
dc.date.available2015-02-15T18:05:28Z
dc.date.issued1997en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00166en_US
dc.description.abstractMonte-Carlo path tracing algorithms for computer graphics require that given an incident light ray at a surface an outgoing direction can be computed with a distribution given by the magnitude of the bidirectional reflectance distribution function (BRDF). For analytic reflectance functions this can be done using various techniques including inverting the function, or tabulating some representation of the inverse. However, measured BRDF data sets are too large for this to be practical.We present a method to generate reflection rays distributed according to the magnitude of the BRDF. The method relies on a wavelet-based representation of the BRDF. This representation is efficient and compact, allowing large, anisotropic measured BRDF data sets to be represented with a few thousand coefficients. In particular, we exploit the wavelet representation to quickly compute integrals over ranges of the BRDF.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleGenerating Reflected Directions from BRDF Dataen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume16en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00166en_US
dc.identifier.pagesC293-C300en_US


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