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dc.contributor.authorAndres, Ericen_US
dc.contributor.authorNehlig, Philippeen_US
dc.contributor.authorFrancon, Jeanen_US
dc.date.accessioned2015-02-15T18:05:27Z
dc.date.available2015-02-15T18:05:27Z
dc.date.issued1997en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00154-16-3en_US
dc.description.abstractA new discrete 3D line and 3D polygon, called Supercover 3D line and Supercover 3D polygon, are introduced. Analytical definitions are provided. The Supercover 3D polygon is a tunnel free plane segment defined by vertices and edges. An edge is a Supercover 3D line segment. Two different polygons can share a common edge and if they do, the union of both polygons is tunnel free. This definition of discrete polygons has the "most" properties in common with the continuous polygons. It is particularly interesting for modeling of discrete scenes, especially using tunnel-free discrete polyhedra. Algorithms for computing Supercover 3D Lines and Polygons are given and illustrated.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleTunnel-Free Supercover 3D Polygons and Polyhedraen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume16en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00154-16-3en_US
dc.identifier.pagesC3-C13en_US


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