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dc.contributor.authorMann, Yairen_US
dc.contributor.authorCohen-Or, Danielen_US
dc.date.accessioned2015-02-15T18:05:21Z
dc.date.available2015-02-15T18:05:21Z
dc.date.issued1997en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00157en_US
dc.description.abstractThis paper presents a technique to improve the performance of a walkthrough in remote virtual environments, where a scene is rendered jointly by the server and the client, in order to reduce the network requirements as much as possible. The client generates novel views by extrapolating a reference view based on the locally available geometric model, while the server transmits data necessary to prevent an accumulation of errors. Within this concept, we show that by transmitting only a selected subset of pixels, the quality of the extrapolated views can be improved while requiring less bandwidth. We focus on the selection process in which the visibility gaps between the reference view and novel view are detected, packed and transmitted compressed to the client.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleSelective Pixel Transmission for Navigating in Remote Virtual Environmentsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume16en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00157en_US
dc.identifier.pagesC201-C206en_US


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