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dc.contributor.authorSunday Pandzic, Igoren_US
dc.contributor.authorLee, Elwinen_US
dc.contributor.authorMagnenat Thalmann, Nadiaen_US
dc.contributor.authorCapin, Tolga K.en_US
dc.contributor.authorThalmann, Danielen_US
dc.date.accessioned2015-02-15T18:05:20Z
dc.date.available2015-02-15T18:05:20Z
dc.date.issued1997en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00154en_US
dc.description.abstractComplex virtual human representation provides more natural interaction and communication among participants in networked virtual environments, hence it is expected to increase the sense of being together within the same virtual world. We present a flexible framework for the integration of virtual humans in networked collaborative virtual environments. A modular architecture allows flexible representation and control of the virtual humans, whether they are controlled by a physical user using all sorts of tracking and other devices, or by an intelligent control program turning them into autonomous actors. The modularity of the system allows for fairly easy extensions and integration with new techniques making it interesting also as a testbed for various domains from "classic" VR to psychological experiments. We present results in terms of functionalities, example applications and measurements of performance and network traffic with an increasing number of participants in the simulation.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleA Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environmentsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume16en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00154en_US
dc.identifier.pagesC177-C188en_US


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