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dc.contributor.authorJensen, Henrik Wannen_US
dc.date.accessioned2015-01-27T11:53:43Z
dc.date.available2015-01-27T11:53:43Z
dc.date.issued1997en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.116en_US
dc.description.abstractThis paper presents a new technique for rendering caustics on non-Lambertian surfaces. The method is based on an extension of the photon map which removes previous restrictions limiting the usage to Lambertian surfaces. We add information about the incoming direction to the photons and this allows us to combine the photon map with arbitrary reflectance functions. By using a cone-filter we improve the quality of the radiance estimate in particular at discontinuities. Furthermore we introduce balancing of the photon map which not only reduces the memory requirements but also significantly reduces the rendering time. We have used the method to render caustics on surfaces with reflectance functions varying from Lambertian to glossy specular.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleRendering Caustics on Non-Lambertian Surfacesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume16en_US
dc.description.number1en_US
dc.identifier.doi10.1111/1467-8659.116en_US
dc.identifier.pages57-64en_US


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