Bulge Elimination in Convolution Surfaces
Abstract
The relationship between surface bulge and several implicit blend techniques, particularly those based on convolution of a skeleton, is discussed. An examination of branching skeletons reveals that for two and three-dimensional skeletons, the surface will be bulge-free if skeletal elements are sufficiently large with respect to the convolution kernel.
BibTeX
@article {10.1111:1467-8659.114,
journal = {Computer Graphics Forum},
title = {{Bulge Elimination in Convolution Surfaces}},
author = {Bloomenthal, Jules},
year = {1997},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.114}
}
journal = {Computer Graphics Forum},
title = {{Bulge Elimination in Convolution Surfaces}},
author = {Bloomenthal, Jules},
year = {1997},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.114}
}