Filtering Techniques for Low-Noise Previews of Interactive Stochastic Ray Tracing
dc.contributor.author | Schwenk, Karsten | en_US |
dc.coverage.spatial | Darmstadt, Germany | en_US |
dc.date.accessioned | 2015-01-21T06:56:22Z | |
dc.date.available | 2015-01-21T06:56:22Z | |
dc.date.issued | 2013-07-05 | en_US |
dc.identifier.uri | http://diglib.eg.org/handle/10.2312/8318 | |
dc.description.abstract | Progressive stochastic ray tracing is increasingly used in interactive applications. Examples of such applications are interactive design reviews and digital content creation. This dissertation aims at advancing this development. For one thing, two filtering techniques are presented, which can generate fast and reliable previews of global illumination solutions. For another thing, a system architecture is presented, which supports exchangeable rendering back-ends in distributed rendering systems | en_US |
dc.format | application/pdf | en_US |
dc.language | English | en_US |
dc.publisher | Schwenk | en_US |
dc.title | Filtering Techniques for Low-Noise Previews of Interactive Stochastic Ray Tracing | en_US |
dc.type | Text.PhDThesis | en_US |