Volume 17 (1998): Recent submissions
Now showing items 41-60 of 89
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Getting Rid of Links in Hierarchical Radiosity
(Blackwell Publishers Ltd and the Eurographics Association, 1998)Hierarchical radiosity with clustering has positioned itself as one of the most efficient algorithms for computing global illumination in non-trivial environments. However, using hierarchical radiosity for complex scenes ... -
Author Index
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A Vector Approach for Global Illumination in Ray Tracing
(Blackwell Publishers Ltd and the Eurographics Association, 1998)This paper presents a method taking global illumination into account in a ray tracing environment. A vector approach is introduced, which allows to deal with all the types of light paths and the directional properties of ... -
A Two-Pass Hardware-Based Method for Hierarchical Radiosity
(Blackwell Publishers Ltd and the Eurographics Association, 1998)Finite elements methods for radiosity are aimed at computing global illumination solutions efficiently. However these methods are not suitable for obtaining high quality images due to the lack of error control. Two-pass ... -
Progressive Iso-Surface Extraction from Hierarchical 3D Meshes
(Blackwell Publishers Ltd and the Eurographics Association, 1998)A multiresolution data decomposition offers a fundamental framework supporting compression, progressive transmission, and level-of-detail (LOD) control for large two or three dimensional data sets discretized on complex ... -
Maximum Intensity Projection Using Splatting in Sheared Object Space
(Blackwell Publishers Ltd and the Eurographics Association, 1998)In this paper we present a new Maximum Intensity Projection (MIP) algorithm which was implemented employing splatting in a shear-warp context. This algorithm renders a MIP image by first splatting each voxel on two ... -
Multiresolution Isosurface Extraction with Adaptive Skeleton Climbing
(Blackwell Publishers Ltd and the Eurographics Association, 1998)An isosurface extraction algorithm which can directly generate multiresolution isosurfaces from volume data is introduced. It generates low resolution isosurfaces, with 4 to 25 times fewer triangles than that generated by ... -
Simulating Wood Using a Voxel Approach
(Blackwell Publishers Ltd and the Eurographics Association, 1998)In this paper we present a technique for generating three-dimensional wood textures using a regular texture array. Currently three-dimensional wood textures are generated using procedural textures. Procedural textures are ... -
Importance Driven Texture Coordinate Optimization
(Blackwell Publishers Ltd and the Eurographics Association, 1998)Traditionally, texture coordinates have been generated based solely on the modelâ s geometry, often even before a modelâ s textures have been created. With the arrival of new technologies, such as 3D paint programs, ... -
Anisotropic Solid Texture Synthesis Using Orthogonal 2D Views
(Blackwell Publishers Ltd and the Eurographics Association, 1998)Analytical approaches, based on digitised 2D texture models, for an automatic solid (3D) texture synthesis have been recently introduced to Computer Graphics. However, these approaches cannot provide satisfactory solutions ... -
Optical Flow Rendering
(Blackwell Publishers Ltd and the Eurographics Association, 1998)This paper proposes a new approach to image-based rendering that generates an image viewed from an arbitrary camera position and orientation by rendering optical flows extracted from reference images. To derive valid optical ... -
Egocentric Object Manipulation in Virtual Environments: Empirical Evaluation of Interaction Techniques
(Blackwell Publishers Ltd and the Eurographics Association, 1998)The acceptance of virtual environment (VE) technology requires scrupulous optimization of the most basic interactions in order to maximize user performance and provide efficient and enjoyable virtual interfaces. Motivated ... -
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
(Blackwell Publishers Ltd and the Eurographics Association, 1998)We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sources in a scene. Each node represents all the ... -
A Collaborative Scene Editor for VRML Worlds
(Blackwell Publishers Ltd and the Eurographics Association, 1998)In this paper, we analyze the requirements for a Web-based collaborative infrastructure within a virtual world. Additionally, we combine several tools and methodologies to propose a flexible and fluid collaborative environment ... -
Preface
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Calendar of Events
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Ninth Eurographics Workshop on Visualization in Scientific Computing, Blaubeuren, Germany, April 20-22 1998
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Book Reviews
(Blackwell Publishers Ltd and the Eurographics Association, 1998)Strasser, W., Klein, R. and Rau, R. (editors). Geometric Modelling: Theory and PracticeSchonhut, Jurgen. Document Imaging: Computer Meets PressStocker, Gerfried and Schopf, Christine (editors). Fleshfactor: Informationsmaschine ... -
Interactive Construction and Animation of Layered Elastically Deformable Characters
(Blackwell Publishers Ltd and the Eurographics Association, 1998)An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an immersive 3D direct manipulation interface, ... -
Tree Visualisation and Navigation Clues for Information Visualisation
(Blackwell Publishers Ltd and the Eurographics Association, 1998)Information visualisation often requires good navigation aids on large trees, which represent the underlying abstract information. Using trees for information visualisation requires novel user interface techniques, visual ...