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dc.contributor.authorDong, Zhaoen_US
dc.coverage.spatialUniversität des Saarlandes, Germanyen_US
dc.date.accessioned2015-01-21T06:52:27Z
dc.date.available2015-01-21T06:52:27Z
dc.date.issued2011-03-03en_US
dc.identifier.urihttp://diglib.eg.org/handle/10.2312/8259
dc.description.abstractGlobal illumination (GI) rendering plays a crucial role in the photo-realistic rendering of virtual scenes. With the rapid development of graphics hardware, GI has become increasingly attractive even for real-time applications nowadays. However, the computation of physically-correct global illumination is time-consuming and cannot achieve real-time, or even interactive performance. Although the real-time GI is possible using a solution based on precomputation, such a solution cannot deal with fully-dynamic scenes. This dissertation focuses on solving these problems by introducing visually pleasing real-time global illumination rendering for fully-dynamic scenes. To this end, we develop a set of novel algorithms and techniques for rendering global illumination effects using the graphics hardware. All these algorithms not only result in real-time or interactive performance, but also generate comparable quality to the previous works in off-line rendering. First, we present a novel implicit visibility technique to circumvent expensive visibility queries in hierarchical radiosity by evaluating the visibility implicitly. Thereafter, we focus on rendering visually plausible soft shadows, which is the most important GI effect caused by the visibility determination. Based on the pre-fltering shadow mapping theory, we successively propose two real-time soft shadow mapping methods:en_US
dc.formatapplication/pdfen_US
dc.languageEnglishen_US
dc.publisherDongen_US
dc.titleVisually Pleasing Real-time Global Illumination Rendering for Fully-dynamic Scenesen_US
dc.typeText.PhDThesisen_US


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