2000
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Virtual Reality in Assembly Simulation - Collision Detection, Simulation Algorithms, and Interaction Techniques
(Zachmann, Gabriel, July 2000)In 1995, only a few VR systems were commercially available and a few more in the academic domain. None of these was mature at the time, nor had any of them been deployed in the field for everyday work. Some commercial and ... -
Efficient Object-Based Hierarchical Radiosity Methods
(Schäfer, Stephan, 2000-05-30)The efficient generation of photorealistic images is one of the main subjects in the field of computer graphics. In contrast to simple image generation which is directly supported by standard 3D graphics hardware, ...