Browsing EuroVR by Subject "Computational Geometry and Object Modeling"
Now showing items 1-1 of 1
-
A New Fast and Robust Collision Detection and Force Computation Algorithm Applied to the Physics Engine Bullet: Method, Integration, and Evaluation
(The Eurographics Association, 2014)We present a collision detection and force computation algorithm based on the Voxelmap-Pointshell Algorithm which was integrated and evaluated in the physics engine Bullet. Our algorithm uses signed distance fields and ...