Browsing High-Performance Graphics 2014 by Subject "I.3.1 [Computer Graphics]"
Now showing items 1-2 of 2
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Coarse Pixel Shading
(The Eurographics Association, 2014)We present a novel architecture for flexible control of shading rates in a GPU pipeline, and demonstrate substantially reduced shading costs for various applications. We decouple shading and visibility by restricting and ... -
Reduced Precision for Hardware Ray Tracing in GPUs
(The Eurographics Association, 2014)We propose a high performance, GPU integrated, hardware ray tracing system. We present and make use of a new analysis of ray traversal in axis aligned bounding volume hierarchies. This analysis enables compact traversal ...